Difference between revisions of "Main Page/"
From Spartacats
(Created page with "*Game Modes ::Capture the Flag :::Win by most time with the flag ::King of the Hill :::Win by most time spent on the 'hill' ::Deathmatch :::Win by most kills :::Win by most po...") |
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− | *Game Modes | + | *'''Game Modes''' |
− | ::Capture the Flag | + | ::'''Capture the Flag''' |
:::Win by most time with the flag | :::Win by most time with the flag | ||
− | ::King of the Hill | + | ::'''King of the Hill''' |
:::Win by most time spent on the 'hill' | :::Win by most time spent on the 'hill' | ||
− | ::Deathmatch | + | ::'''Deathmatch''' |
:::Win by most kills | :::Win by most kills | ||
:::Win by most points (damage dealt + kills) | :::Win by most points (damage dealt + kills) | ||
− | *Weapon Damage | + | *'''Weapon Damage''' |
::Flat damage | ::Flat damage | ||
::Flat % | ::Flat % | ||
::% health | ::% health | ||
− | *Weapons | + | *'''Weapons''' |
− | ::Forward | + | ::'''Forward''' |
− | :::Missiles | + | :::'''Missiles''' |
::::Slower | ::::Slower | ||
− | :::Bullets | + | :::'''Bullets''' |
::::Fast | ::::Fast | ||
::::Constant stream | ::::Constant stream | ||
::::Defensed by heavy armor | ::::Defensed by heavy armor | ||
− | :::Lasers | + | :::'''Lasers''' |
::::Fast | ::::Fast | ||
::::Armor penetration | ::::Armor penetration | ||
::::Bounce off of static objects | ::::Bounce off of static objects | ||
− | :::Flamethrower | + | :::'''Flamethrower''' |
::::Short range | ::::Short range | ||
::::Conical AOE | ::::Conical AOE | ||
− | :::Cannonball | + | :::'''Cannonball''' |
::::Fast | ::::Fast | ||
::::Medium range in air than rolls | ::::Medium range in air than rolls | ||
::::Displacement effect | ::::Displacement effect | ||
− | :::Plow | + | :::'''Plow''' |
::::Static (attached to front of car) | ::::Static (attached to front of car) | ||
::::Displacement (some ground hazards and other players) | ::::Displacement (some ground hazards and other players) | ||
− | :::Vortex | + | :::'''Vortex''' |
::::Knock up and spins car | ::::Knock up and spins car | ||
− | *Backwards | + | *'''Backwards''' |
− | :::Caltrops | + | :::'''Caltrops''' |
::::Semi static – moved by collisions | ::::Semi static – moved by collisions | ||
::::Gets stuck to car for a duration | ::::Gets stuck to car for a duration | ||
::::Slows car for a duration | ::::Slows car for a duration | ||
− | :::Flaming Pitch | + | :::'''Flaming Pitch''' |
::::Static | ::::Static | ||
::::Burns car for a duration | ::::Burns car for a duration | ||
::::Car is harder to control | ::::Car is harder to control | ||
− | :::Proximity/Remote Mine | + | :::'''Proximity/Remote Mine''' |
::::Explosion (displacement or damage or both) | ::::Explosion (displacement or damage or both) | ||
− | :::Cannonball | + | :::'''Cannonball''' |
− | :::Flamethrower | + | :::'''Flamethrower''' |
− | *Defensive/Support | + | '''*Defensive/Support''' |
− | :::Shield | + | :::'''Shield''' |
::::Duration or one effect shielded | ::::Duration or one effect shielded | ||
::::Projectiles bounce off | ::::Projectiles bounce off | ||
− | :::Invisibility | + | :::'''Invisibility''' |
::::Duration (blurry predator like effect) | ::::Duration (blurry predator like effect) | ||
− | :::Turbo boost | + | :::'''Turbo boost''' |
− | :::Jump | + | :::'''Jump''' |
− | :::Teleport | + | :::'''Teleport''' |
::::Short range | ::::Short range | ||
::::Through some static objects and players | ::::Through some static objects and players | ||
− | :::Dopplegangers | + | :::'''Dopplegangers''' |
::::Multiple images of a player | ::::Multiple images of a player | ||
::::Doppleganger mirrors player but weapons of doppleganger have no effect | ::::Doppleganger mirrors player but weapons of doppleganger have no effect | ||
− | + | :::'''Mead''' | |
+ | ::::Reduces damage | ||
+ | ::::Prevents displacement | ||
+ | ::::Increases speed | ||
− | *Armors | + | *'''Armors''' |
− | :::Ram | + | :::'''Ram''' |
::::Static on front of car | ::::Static on front of car | ||
::::Negatively affects acceleration in all directions | ::::Negatively affects acceleration in all directions | ||
::::Increases mass | ::::Increases mass | ||
::::Collisions with front of car incur minor damage and major displacement | ::::Collisions with front of car incur minor damage and major displacement | ||
− | :::Spikes | + | :::'''Spikes''' |
::::Static surrounding car | ::::Static surrounding car | ||
::::Increases mass | ::::Increases mass | ||
::::Negatively affects acceleration in all directions | ::::Negatively affects acceleration in all directions | ||
::::Collisions on car inflict major damage and minor displacement | ::::Collisions on car inflict major damage and minor displacement | ||
− | :::Heavy armor frame | + | :::'''Heavy armor frame''' |
::::Defenses: | ::::Defenses: | ||
:::::Missiles | :::::Missiles | ||
Line 86: | Line 89: | ||
:::::Cannonball | :::::Cannonball | ||
::::Increases mass | ::::Increases mass | ||
− | :::Lightweight frame | + | :::'''Lightweight frame''' |
::::Increases directional acceleration | ::::Increases directional acceleration | ||
::::Decreases mass | ::::Decreases mass | ||
::::Vulnerable to all projectiles | ::::Vulnerable to all projectiles |
Latest revision as of 16:08, 6 April 2013
- Game Modes
- Capture the Flag
- Win by most time with the flag
- King of the Hill
- Win by most time spent on the 'hill'
- Deathmatch
- Win by most kills
- Win by most points (damage dealt + kills)
- Capture the Flag
- Weapon Damage
- Flat damage
- Flat %
- % health
- Weapons
- Forward
- Missiles
- Slower
- Bullets
- Fast
- Constant stream
- Defensed by heavy armor
- Lasers
- Fast
- Armor penetration
- Bounce off of static objects
- Flamethrower
- Short range
- Conical AOE
- Cannonball
- Fast
- Medium range in air than rolls
- Displacement effect
- Plow
- Static (attached to front of car)
- Displacement (some ground hazards and other players)
- Vortex
- Knock up and spins car
- Missiles
- Forward
- Backwards
- Caltrops
- Semi static – moved by collisions
- Gets stuck to car for a duration
- Slows car for a duration
- Flaming Pitch
- Static
- Burns car for a duration
- Car is harder to control
- Proximity/Remote Mine
- Explosion (displacement or damage or both)
- Cannonball
- Flamethrower
- Caltrops
*Defensive/Support
- Shield
- Duration or one effect shielded
- Projectiles bounce off
- Invisibility
- Duration (blurry predator like effect)
- Turbo boost
- Jump
- Teleport
- Short range
- Through some static objects and players
- Dopplegangers
- Multiple images of a player
- Doppleganger mirrors player but weapons of doppleganger have no effect
- Mead
- Reduces damage
- Prevents displacement
- Increases speed
- Shield
- Armors
- Ram
- Static on front of car
- Negatively affects acceleration in all directions
- Increases mass
- Collisions with front of car incur minor damage and major displacement
- Spikes
- Static surrounding car
- Increases mass
- Negatively affects acceleration in all directions
- Collisions on car inflict major damage and minor displacement
- Heavy armor frame
- Defenses:
- Missiles
- Bullets
- Flamethrower
- Cannonball
- Increases mass
- Defenses:
- Lightweight frame
- Increases directional acceleration
- Decreases mass
- Vulnerable to all projectiles
- Ram