Difference between revisions of "Main Page/"

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(Created page with "*Game Modes ::Capture the Flag :::Win by most time with the flag ::King of the Hill :::Win by most time spent on the 'hill' ::Deathmatch :::Win by most kills :::Win by most po...")
 
 
(One intermediate revision by the same user not shown)
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*Game Modes
+
*'''Game Modes'''
::Capture the Flag
+
::'''Capture the Flag'''
 
:::Win by most time with the flag
 
:::Win by most time with the flag
::King of the Hill
+
::'''King of the Hill'''
 
:::Win by most time spent on the 'hill'
 
:::Win by most time spent on the 'hill'
::Deathmatch
+
::'''Deathmatch'''
 
:::Win by most kills
 
:::Win by most kills
 
:::Win by most points (damage dealt + kills)
 
:::Win by most points (damage dealt + kills)
  
*Weapon Damage
+
*'''Weapon Damage'''
 
::Flat damage
 
::Flat damage
 
::Flat %
 
::Flat %
 
::% health
 
::% health
  
*Weapons
+
*'''Weapons'''
::Forward
+
::'''Forward'''
:::Missiles
+
:::'''Missiles'''
 
::::Slower
 
::::Slower
:::Bullets
+
:::'''Bullets'''
 
::::Fast
 
::::Fast
 
::::Constant stream
 
::::Constant stream
 
::::Defensed by heavy armor
 
::::Defensed by heavy armor
:::Lasers
+
:::'''Lasers'''
 
::::Fast
 
::::Fast
 
::::Armor penetration
 
::::Armor penetration
 
::::Bounce off of static objects
 
::::Bounce off of static objects
:::Flamethrower
+
:::'''Flamethrower'''
 
::::Short range
 
::::Short range
 
::::Conical AOE
 
::::Conical AOE
:::Cannonball
+
:::'''Cannonball'''
 
::::Fast
 
::::Fast
 
::::Medium range in air than rolls
 
::::Medium range in air than rolls
 
::::Displacement effect
 
::::Displacement effect
:::Plow
+
:::'''Plow'''
 
::::Static (attached to front of car)
 
::::Static (attached to front of car)
 
::::Displacement (some ground hazards and other players)
 
::::Displacement (some ground hazards and other players)
:::Vortex
+
:::'''Vortex'''
 
::::Knock up and spins car
 
::::Knock up and spins car
 
 
*Backwards
+
*'''Backwards'''
:::Caltrops
+
:::'''Caltrops'''
 
::::Semi static – moved by collisions
 
::::Semi static – moved by collisions
 
::::Gets stuck to car for a duration
 
::::Gets stuck to car for a duration
 
::::Slows car for a duration
 
::::Slows car for a duration
:::Flaming Pitch  
+
:::'''Flaming Pitch'''
 
::::Static
 
::::Static
 
::::Burns car for a duration
 
::::Burns car for a duration
 
::::Car is harder to control
 
::::Car is harder to control
:::Proximity/Remote Mine
+
:::'''Proximity/Remote Mine'''
 
::::Explosion (displacement or damage or both)
 
::::Explosion (displacement or damage or both)
:::Cannonball
+
:::'''Cannonball'''
:::Flamethrower
+
:::'''Flamethrower'''
  
*Defensive/Support
+
'''*Defensive/Support'''
:::Shield  
+
:::'''Shield'''
 
::::Duration or one effect shielded
 
::::Duration or one effect shielded
 
::::Projectiles bounce off  
 
::::Projectiles bounce off  
:::Invisibility
+
:::'''Invisibility'''
 
::::Duration (blurry predator like effect)
 
::::Duration (blurry predator like effect)
:::Turbo boost
+
:::'''Turbo boost'''
:::Jump
+
:::'''Jump'''
:::Teleport
+
:::'''Teleport'''
 
::::Short range
 
::::Short range
 
::::Through some static objects and players
 
::::Through some static objects and players
:::Dopplegangers
+
:::'''Dopplegangers'''
 
::::Multiple images of a player
 
::::Multiple images of a player
 
::::Doppleganger mirrors player but weapons of doppleganger have no effect
 
::::Doppleganger mirrors player but weapons of doppleganger have no effect
 
+
:::'''Mead'''
 +
::::Reduces damage
 +
::::Prevents displacement
 +
::::Increases speed
 
 
*Armors
+
*'''Armors'''
:::Ram
+
:::'''Ram'''
 
::::Static on front of car
 
::::Static on front of car
 
::::Negatively affects acceleration in all directions
 
::::Negatively affects acceleration in all directions
 
::::Increases mass
 
::::Increases mass
 
::::Collisions with front of car incur minor damage and major displacement
 
::::Collisions with front of car incur minor damage and major displacement
:::Spikes
+
:::'''Spikes'''
 
::::Static surrounding car
 
::::Static surrounding car
 
::::Increases mass
 
::::Increases mass
 
::::Negatively affects acceleration in all directions
 
::::Negatively affects acceleration in all directions
 
::::Collisions on car inflict major damage and minor displacement
 
::::Collisions on car inflict major damage and minor displacement
:::Heavy armor frame
+
:::'''Heavy armor frame'''
 
::::Defenses:
 
::::Defenses:
 
:::::Missiles
 
:::::Missiles
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:::::Cannonball
 
:::::Cannonball
 
::::Increases mass
 
::::Increases mass
:::Lightweight frame
+
:::'''Lightweight frame'''
 
::::Increases directional acceleration
 
::::Increases directional acceleration
 
::::Decreases mass
 
::::Decreases mass
 
::::Vulnerable to all projectiles
 
::::Vulnerable to all projectiles

Latest revision as of 16:08, 6 April 2013

  • Game Modes
Capture the Flag
Win by most time with the flag
King of the Hill
Win by most time spent on the 'hill'
Deathmatch
Win by most kills
Win by most points (damage dealt + kills)
  • Weapon Damage
Flat damage
Flat %
% health
  • Weapons
Forward
Missiles
Slower
Bullets
Fast
Constant stream
Defensed by heavy armor
Lasers
Fast
Armor penetration
Bounce off of static objects
Flamethrower
Short range
Conical AOE
Cannonball
Fast
Medium range in air than rolls
Displacement effect
Plow
Static (attached to front of car)
Displacement (some ground hazards and other players)
Vortex
Knock up and spins car
  • Backwards
Caltrops
Semi static – moved by collisions
Gets stuck to car for a duration
Slows car for a duration
Flaming Pitch
Static
Burns car for a duration
Car is harder to control
Proximity/Remote Mine
Explosion (displacement or damage or both)
Cannonball
Flamethrower

*Defensive/Support

Shield
Duration or one effect shielded
Projectiles bounce off
Invisibility
Duration (blurry predator like effect)
Turbo boost
Jump
Teleport
Short range
Through some static objects and players
Dopplegangers
Multiple images of a player
Doppleganger mirrors player but weapons of doppleganger have no effect
Mead
Reduces damage
Prevents displacement
Increases speed
  • Armors
Ram
Static on front of car
Negatively affects acceleration in all directions
Increases mass
Collisions with front of car incur minor damage and major displacement
Spikes
Static surrounding car
Increases mass
Negatively affects acceleration in all directions
Collisions on car inflict major damage and minor displacement
Heavy armor frame
Defenses:
Missiles
Bullets
Flamethrower
Cannonball
Increases mass
Lightweight frame
Increases directional acceleration
Decreases mass
Vulnerable to all projectiles