Difference between revisions of "Nico"

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(4/15/2013)
Line 32: Line 32:
 
*Network
 
*Network
 
::Added ProjectileNetworkData struct to ProjectileObject to pass along the ownerID to the client.
 
::Added ProjectileNetworkData struct to ProjectileObject to pass along the ownerID to the client.
 +
 +
== 4/16/2013 ==
 +
*Sound
 +
::Began working on AudioEngine
 +
::Can play sounds but need to load tho wave file each time
 +
 +
== 4/17/2013 ==
 +
*Sound
 +
::Moved loading of sounds to the asset manager
 +
::Bug present when loading sounds into a buffer

Revision as of 21:33, 22 April 2013

4/5/2013

  • Controls
Added XBox360 controller support with Erik

4/6/2013

  • Controls
Added trigger support
  • GameLogic
Design Object hierarchy with Erik and Theresa
Created classes for Vehicle, Weapon, Armor, StaticObject, and TerrainObject (no implementation yet)

4/8/2013

  • Controls
Added some actions for driving
Added code in HandleInput for left thumbstick
  • GameLogic
Started working on implementing basic player actions.
Added a concrete class for FrontWeapon and Projectile

4/13/2013

  • GameLogic
Spawned a projectile!

4/15/2013

  • General
Added a GameSettings XML file for our global game settings
  • GameLogic
Projectiles now fire in the direction of the player thanks to [Erik]'s GetCameraDirection()!
Added contcrete RearWeaponObject ProximityMine[Weapon,Projectile]
Updated sending packets from server to client for dynamic object creation with [Erik]
Refactored Weapons structure. Front and RearWeapons no longer inherit from WeaponObject
  • Network
Added ProjectileNetworkData struct to ProjectileObject to pass along the ownerID to the client.

4/16/2013

  • Sound
Began working on AudioEngine
Can play sounds but need to load tho wave file each time

4/17/2013

  • Sound
Moved loading of sounds to the asset manager
Bug present when loading sounds into a buffer