Difference between revisions of "Stephanie"

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Line 1: Line 1:
*Completed:
+
== WIP ==
::*Directional lighting with ambient and diffuse shaders for loaded models.
 
::*Bump mapping with Erik.
 
::*Refactored model lighting shader code to be more manageable and modular.
 
::*General shader manager, because it looks like future graphical effects will have more shaders.
 
  
*Current:
+
'''Current'''
::*Refactor other shaders too.
+
*Refactor other shaders too.
  
*Future:
+
'''Future'''
::*Particle systems
+
*Particle systems: rain, smoke, fire
 +
*Transparent texture for beam of light.
 +
 
 +
 
 +
 
 +
== Completed ==
 +
 
 +
'''Week 1'''
 +
*Directional lighting with ambient and diffuse shader.
 +
*Bump mapping with Erik.
 +
 
 +
 
 +
'''Week 2'''
 +
*Added shaders manager and refactored shaders to be more manageable and modular.
 +
*Significant merge problems.
 +
*Glow effect hack mirroring bump mapping with Erik.
 +
*Found an artist thank god. \o/

Revision as of 19:26, 9 April 2013

WIP

Current

  • Refactor other shaders too.

Future

  • Particle systems: rain, smoke, fire
  • Transparent texture for beam of light.


Completed

Week 1

  • Directional lighting with ambient and diffuse shader.
  • Bump mapping with Erik.


Week 2

  • Added shaders manager and refactored shaders to be more manageable and modular.
  • Significant merge problems.
  • Glow effect hack mirroring bump mapping with Erik.
  • Found an artist thank god. \o/