Difference between revisions of "Theresa"

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(Week 5)
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'''Accomplished'''
 
'''Accomplished'''
 
*Delete players when they disconnect
 
*Delete players when they disconnect
 +
*Resolved client-server connection issues
 
*Game ending logic including:
 
*Game ending logic including:
*Resolved client-server connection issues
 
 
**Player deaths
 
**Player deaths
 
**Players kills
 
**Players kills
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'''Morale'''
 
'''Morale'''
 
Too hungry to finish animations ...
 
Too hungry to finish animations ...
 
  
 
== Week 6 ==
 
== Week 6 ==

Revision as of 23:11, 6 May 2013

Week 1

Accomplished

  • Set up NetworkingServices
  • Create Dynamic and Static Objects for the world
  • Created AssetManager and ModelLoader

Week 2

Accomplished

  • Set up Client-Server infrastructure including:
    • ClientGame and ClientGameWorld
    • ServerGame and ServerGameWorld
  • Temporarily allowed for blocking function calls on the server.
  • Helped fix pointer casting alien bug during refactoring
  • Destroy projectiles after lifetime has been exceeded
  • Refactor GameLogic, Client, and Server code
  • Tracked down some memory leaks for ModelInstances
  • Found nastier bugs for after spawning and destroying many projectiles
  • Set up Asana as a project task manager and bug tracker


Goals for Week 3

  • Efficient collision detection
  • Track down more memory leaks


Morale

  • Excited ^^

Week 3

Accomplished

  • Loading level from a file
  • Create HeightMapModel

Uncompleted Tasks

  • HeightMapModel Texturing and integration

Reason

  • Catching up to other classes

Goals For Week 4

  • Finish integrating new HeightMapModel and possibly allow for tesselation

Morale

  • Not excited for midterm week - -

Week 4

Accomplished

  • Fixed server blocking problem
  • HeightMap integration and texture blending
  • Loading more settings from file such as blendmaps, heightmaps, spawn locations, object models and textures


Uncompleted Tasks

  • Tesselation


Reason

  • Moved to nice things to have if we have time.


Goals For Week 5

  • Load animations
  • Load composite models


Morale Can't wait for animations!

Week 5

Accomplished

  • Delete players when they disconnect
  • Resolved client-server connection issues
  • Game ending logic including:
    • Player deaths
    • Players kills
    • Determine winner
  • Start adding game states lobby, collosseum, results
  • Created AnimatedComplexModel and corresponding shaders


Uncompleted Tasks

  • Finish game states
  • Debug animations


Reason

  • Completing game states may slow down debugging
  • Not sure what is causing access violation error


Goals For Week 5

  • Working animation
  • RPS (Rock-Paper-Scissors) logic
  • Game states that disable during debug mode


Morale Too hungry to finish animations ...

Week 6

TBD

Week 7

TBD

Week 8

TBD

Week 9

TBD

Week 10

TBD