Difference between revisions of "Weekly View"

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[This is really out of date because we're cooler than we thought we'd be.]
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'''Week 1'''
 
'''Week 1'''
 
*Create RealClient w/ basic rendering
 
*Create RealClient w/ basic rendering
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*Catch up week  
 
*Catch up week  
 
*Shadows
 
*Shadows
 
  
 
'''Week 9'''
 
'''Week 9'''
 
*Catch up week
 
*Catch up week
*Add animation
+
*Animation
 
 
  
 
'''Week 10'''
 
'''Week 10'''
 
*Polish and test like crazy
 
*Polish and test like crazy

Revision as of 22:00, 19 April 2013

[This is really out of date because we're cooler than we thought we'd be.]

Week 1

  • Create RealClient w/ basic rendering
  • Decide what kind of game to make
  • Set up input device
  • Bump mapping, lighting


Week 2

  • Simple DummyClient-EchoServer network
  • Integrate EchoServer with RealClient
  • Error logging system
  • Design GameLogic, UML Diagrams etc...
  • Text rendering and HUD, shader management, glow effect
  • Concept art for characters with vehicle


Week 3

  • Create RealServer and integrate
  • Have simple 3D collision detection
  • General particle system and rain particle system
  • Dummy low-polygon models


Week 4

  • Finalize at least one level design
  • Finalize weapon design
  • Smoke particle system


Week 5

  • Simulate physics between characters and static objects
  • Implement standard weapon
  • At least one fully polished model
  • Transparent textures for UFO beam


Week 6

  • Implement at least 1 special weapon
  • Add winning and losing mechanics to GameLogic


Week 7

  • 3D sound
  • Fancy vehicle physics for drifting/quick turns
  • King of the Hill mode
  • More special weapons


Week 8

  • Catch up week
  • Shadows

Week 9

  • Catch up week
  • Animation

Week 10

  • Polish and test like crazy