Week 5: Jennifer


  • Fix player collisions
  • Integrate enemies code


  • Changed moving object collisions from bounding box to bounding spheres
  • Looked at calculations for wall collisions (sphere-plane collisions)


  • Reactions to collisions set to be “bounce off in direction from whence you came” because “backing up” calculation incorrect and was falling through floor. May stick with players bouncing off each other…

Next week

  • Work on adding food objects
  • Have critters actually load a mesh/have a radius/etc
  • Clean up networking (what we’re sending across) so the client and server side models are synced D:

Crushed by the weight of midterms