Difference between revisions of "Main Page"

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(To Dos for this week)
(To Dos for this week)
Line 19: Line 19:
 
* Tentacle collision boxes
 
* Tentacle collision boxes
 
* Arena textures?
 
* Arena textures?
* Arena Lighting
+
* <strike> Arena Lighting </strike>
 
* Add platforms/objects to the arena
 
* Add platforms/objects to the arena
 
* Arena height map or collision boxes?  
 
* Arena height map or collision boxes?  
Line 25: Line 25:
 
** Camera that responds to switched gravity
 
** Camera that responds to switched gravity
 
** Make sure jumping still works
 
** Make sure jumping still works
* Maybe larger GAME OVER on the HUD?
+
* <strike> Maybe larger GAME OVER on the HUD? </strike>
** Also a YOU WON! or something?
+
** <strike> Also a YOU WON! or something? </strike>
* Press A to join, then press Start to start
+
* <strike> Press A to join, then press Start to start </strike>
 +
** Loading screen
 
* <strike> Restart when you won logic (super useful for testing) </strike>
 
* <strike> Restart when you won logic (super useful for testing) </strike>
 
* Sounds?
 
* Sounds?
Line 33: Line 34:
 
* Shooter logic? Particle effects for shooting?
 
* Shooter logic? Particle effects for shooting?
 
* <strike> Merge player animation into develop </strike>
 
* <strike> Merge player animation into develop </strike>
 +
 +
== Bugs ==
 +
* IS_FALLING is never false? So you can apply special power in the air
 +
* Multiple player animated rendering
  
 
== Getting started ==
 
== Getting started ==

Revision as of 21:44, 1 May 2013

TEAM NINJACODERS

Ninja Coders

Suman
Haro
Bryan
Franklin
Michael
Nathan
Justina
Consult the User's Guide for information on using the wiki software.

To Dos for this week

  • Write Status Report
  • First Character Model
  • First Character animations (idle, walking, jumping, attack)
  • Tentacle animations (sweep, idle, slam)
  • Tentacle collision boxes
  • Arena textures?
  • Arena Lighting
  • Add platforms/objects to the arena
  • Arena height map or collision boxes?
  • Switching Gravity
    • Camera that responds to switched gravity
    • Make sure jumping still works
  • Maybe larger GAME OVER on the HUD?
    • Also a YOU WON! or something?
  • Press A to join, then press Start to start
    • Loading screen
  • Restart when you won logic (super useful for testing)
  • Sounds?
  • Special Power for first character???
  • Shooter logic? Particle effects for shooting?
  • Merge player animation into develop

Bugs

  • IS_FALLING is never false? So you can apply special power in the air
  • Multiple player animated rendering

Getting started