Difference between revisions of "Main Page"
From Group 4
(→To Dos for this week) |
(→To Dos for this week) |
||
Line 19: | Line 19: | ||
* Tentacle collision boxes | * Tentacle collision boxes | ||
* Arena textures? | * Arena textures? | ||
− | * Arena Lighting | + | * <strike> Arena Lighting </strike> |
* Add platforms/objects to the arena | * Add platforms/objects to the arena | ||
* Arena height map or collision boxes? | * Arena height map or collision boxes? | ||
Line 25: | Line 25: | ||
** Camera that responds to switched gravity | ** Camera that responds to switched gravity | ||
** Make sure jumping still works | ** Make sure jumping still works | ||
− | * Maybe larger GAME OVER on the HUD? | + | * <strike> Maybe larger GAME OVER on the HUD? </strike> |
− | ** Also a YOU WON! or something? | + | ** <strike> Also a YOU WON! or something? </strike> |
− | * Press A to join, then press Start to start | + | * <strike> Press A to join, then press Start to start </strike> |
+ | ** Loading screen | ||
* <strike> Restart when you won logic (super useful for testing) </strike> | * <strike> Restart when you won logic (super useful for testing) </strike> | ||
* Sounds? | * Sounds? | ||
Line 33: | Line 34: | ||
* Shooter logic? Particle effects for shooting? | * Shooter logic? Particle effects for shooting? | ||
* <strike> Merge player animation into develop </strike> | * <strike> Merge player animation into develop </strike> | ||
+ | |||
+ | == Bugs == | ||
+ | * IS_FALLING is never false? So you can apply special power in the air | ||
+ | * Multiple player animated rendering | ||
== Getting started == | == Getting started == |
Revision as of 21:44, 1 May 2013
TEAM NINJACODERS
Suman
Haro
Bryan
Franklin
Michael
Nathan
Justina
Consult the User's Guide for information on using the wiki software.
To Dos for this week
-
Write Status Report - First Character Model
- First Character animations (idle, walking, jumping, attack)
- Tentacle animations (sweep, idle, slam)
- Tentacle collision boxes
- Arena textures?
-
Arena Lighting - Add platforms/objects to the arena
- Arena height map or collision boxes?
- Switching Gravity
- Camera that responds to switched gravity
- Make sure jumping still works
-
Maybe larger GAME OVER on the HUD?-
Also a YOU WON! or something?
-
-
Press A to join, then press Start to start- Loading screen
-
Restart when you won logic (super useful for testing) - Sounds?
- Special Power for first character???
- Shooter logic? Particle effects for shooting?
-
Merge player animation into develop
Bugs
- IS_FALLING is never false? So you can apply special power in the air
- Multiple player animated rendering