Difference between revisions of "Main Page"

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== To Dos for this week ==
 
== To Dos for this week ==
 
* https://www.subtask.com/app/#/projects/1464595002811132
 
* https://www.subtask.com/app/#/projects/1464595002811132
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 +
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{| class="wikitable"
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|-
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|Task
 +
|Priority
 +
|Assigned To
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|Done?
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|-
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|Arena Wall texture goes black
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|P1
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|Suman
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|
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|-
 +
|Infinite mode (game goes on until player presses Start, stats are shown, players respawn when dead, monster respawn when killed)
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|P1
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|Franklin
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|
 +
|-
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|Add animated head model to game with collision boxes
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|P1
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|Justina, Haro
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|
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|-
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|Add animated cyborg model to game with animation switch logic
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|P1
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|Justina, Haro
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|
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|-
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|Add static/non-static crates and platforms to arena
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|P1
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|Suman, Bryan
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|
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|-
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|Hmap collision for all arena walls
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|P1
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|Michael, Nathan
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|
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|-
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|Add elevator shaft with collision boxes
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|P1
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|Haro
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|
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|-
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|Test multiplayer on the actual machines
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|P1
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|Franklin
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|
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|-
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|Bound camera to the arena
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|P2
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|Nathan
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|
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|}
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== Timeline ==
 
== Timeline ==

Revision as of 15:14, 26 May 2013

TEAM NINJACODERS

Ninja Coders

Suman
Haro
Bryan
Franklin
Michael
Nathan
Justina
Consult the User's Guide for information on using the wiki software.

Bugs

FIX NOW!

  • Reset doesn't work in the debug/release executable.
  • Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)
  • You can charge right through a wall......
  • Particle effects don't work through reset
  • Charging particles stay alive

Probably should fix

  • Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted

Probably won't fix

  • Variable number of particles is wonky

To Dos for this week


Task Priority Assigned To Done?
Arena Wall texture goes black P1 Suman
Infinite mode (game goes on until player presses Start, stats are shown, players respawn when dead, monster respawn when killed) P1 Franklin
Add animated head model to game with collision boxes P1 Justina, Haro
Add animated cyborg model to game with animation switch logic P1 Justina, Haro
Add static/non-static crates and platforms to arena P1 Suman, Bryan
Hmap collision for all arena walls P1 Michael, Nathan
Add elevator shaft with collision boxes P1 Haro
Test multiplayer on the actual machines P1 Franklin
Bound camera to the arena P2 Nathan


Timeline

Week 6 7 8 9 10
Franklin Loading screen
Shooter attack logic
World and HUD events
Shooter special power
Design other powers?
Texturing arena
Testing/Bug Fixing Testing Presentation
Bryan Monster Tentacle AI
Tentacle animations
Monster Head AI
Head animations
Texturing!! Testing Presentation
Justina Cyborg model/animations
Tentacle animations/texturing
Head model
Head animations/texturing
Shooter model/animations
Cyborg/Shooter texturing
Particle textures
Prettier Graphics
Demo Design
Finalize Graphics
Presentation
Nathan Lazy follow camera
Height map collision
Render complete arena
Fix collision boxes with visualization
Bug Fixing
Enhancing Physics
Harpoon Swinging
Bug Fixing/Testing Testing Presentation
Michael Arena object models
Arena textures
Sound effects
(attack, charge, jump, collision, tentacle)
Finalized Arena model
Soundtrack
Fully integrated sounds Testing Presentation
Suman Shooter graphics
Charge particle effects
Memory/CPU profiling
Head attack design
Shooter graphics
Harpoon laser particle effects
HUD Designs
Start screen design
Testing/Bug Fixing
Testing Presentation
Haro Tentacle smash attack
Roll tentacle to player
Tentacle collision boxes
Smash combo attack
Push away attack
Ask Hiram for space texture
Head attacks
Head collision boxes
Testing/Bug Fixing Testing Presentation

Performance

Perf Stats

Getting started