Difference between revisions of "Main Page"

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(Making the game fun)
(Making the game fun)
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* Better bullet graphics (different texture?)
 
* Better bullet graphics (different texture?)
 
* Visualize target in FPV
 
* Visualize target in FPV
* Make the harpoon a stun gun when it hits a tentacle
+
* <strike>Make the harpoon a stun gun when it hits a tentacle<strike>
 
* Make bullets moar dmg, big delay between every bullet, no bounce
 
* Make bullets moar dmg, big delay between every bullet, no bounce
 
* Increase gravity interval
 
* Increase gravity interval

Revision as of 15:08, 2 June 2013

TEAM NINJACODERS

Ninja Coders

Suman
Haro
Bryan
Franklin
Michael
Nathan
Justina
Consult the User's Guide for information on using the wiki software.

Bugs

FIX NOW!

  • Reset doesn't work in the debug/release executable.
  • Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)
  • You can charge right through a wall......
  • Particle effects don't work through reset
  • Charging particles stay alive

Probably should fix

  • Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted

Probably won't fix

  • Variable number of particles is wonky

To Dos for this week

Priorities

Suman

P0
 - Fix wall1.X (randomly turns black)
 -  Add crates 
 -  Fix platforms physics model 
 - GUI Optimizations 
 - Pretty Stats 
P1
 -  Fourth player graphics 
 -  Clean up particle effect for players 
P2

Haro

P0
 -  Charger is useless!!!! <strike>
 - <strike>Tentacle Placements
 - Player Animations Logic, adding player model 
 -  Adding HEAD model to game 
 -  Head collision boxes 
 -  Adding elevator shaft + collision boxes 
P1
 - Go through todos and go through  warnings 
 - look for logic optimizations
 - Elevator corners!!!!
 - change one use variables to static or consts
P2

Franklin

P0
 -  Network optimizations 
 -  Infinite Game mode 
P1
P2

Bryan

P0
 -  Wall transparency! 
 -  Tentacle Texturing 
 - Tentacle Collision boxes
 - Tentacle Angling towards Player
 - Testing Tentacle
 -  Probe tentacle animation 
P1
 - Lighting on the HUD
 - Start screen player icons
 - Fourth Player
P2

Nathan

P0
 - Hmap collision
 - Disable pitch for 3rd person camera
P1
P2

Michael

P0
 - Sound Effects
 - Sound Track/Battle Music
P1
P2

Justina

P0
 - Animated Cyborg model with different capes
   - Walking
   - Idle
   - Death
 -  Animated Head model with all animations
   - Idle 
   - Shoot
   - Spike
   - Rage
   - death
   - exit
   - enter
   - probe 
P1
 - More player animations
   - Jump
   - Attacking
     - Cyborg charge sword out
     - Shooter/Harpoon aim
     - Stun?
P2
 - More player animations
   - falling
   - victory
 - Shooter model with canon hand animated 
   - Walking
   - Idle
   - Death
   - Shoot aim
P3  
 - Monster arena windows

Making the game fun

  • Fix lag o_o
    • Fewer Tentacle Rage Particles
    • Fewer Fog Particles
  • Faster turning camera
  • Test with INIT_HEALTH = 100, change damage numbers (bullets, fireballs, etc.) so they make sense
  • Show player title in stats and tutorial
  • Test/Fix Start screen
  • Better bullet graphics (different texture?)
  • Visualize target in FPV
  • Make the harpoon a stun gun when it hits a tentacle<strike>
  • Make bullets moar dmg, big delay between every bullet, no bounce
  • Increase gravity interval
  • Decrease 0-G interval
  • Platforms:
    • 5 moving: middles of walls
    • 5 static: corners and center
    • 3 crates
  • Increase platform size by 4
    • Make sure harpooner can harpoon itself and others onto platforms
  • Change charge into invincible mode for small period of time with delay in between
  • Story at the beginning
  • Making powers slightly more overpowered/fun.
  • Extend play time: More Phases - Make them automatically switch or making some player switch.
    • Phase 1: Tentacles that are passive
    • Phase 2: Tentacles that attack
    • Phase 3: Gravity switch with Tentacles
    • Phase 4: Fog on top of Gravity and Tentacles
    • Phase 5: Fog and Gravity and Monster Heads
    • Phase 6: Just Monster Heads + massive rate of fireballs
    • End: Game Over - stats screen

Timeline

Week 6 7 8 9 10
Franklin Loading screen
Shooter attack logic
World and HUD events
Shooter special power
Design other powers?
Texturing arena
Testing/Bug Fixing Testing Presentation
Bryan Monster Tentacle AI
Tentacle animations
Monster Head AI
Head animations
Texturing!! Testing Presentation
Justina Cyborg model/animations
Tentacle animations/texturing
Head model
Head animations/texturing
Shooter model/animations
Cyborg/Shooter texturing
Particle textures
Prettier Graphics
Demo Design
Finalize Graphics
Presentation
Nathan Lazy follow camera
Height map collision
Render complete arena
Fix collision boxes with visualization
Bug Fixing
Enhancing Physics
Harpoon Swinging
Bug Fixing/Testing Testing Presentation
Michael Arena object models
Arena textures
Sound effects
(attack, charge, jump, collision, tentacle)
Finalized Arena model
Soundtrack
Fully integrated sounds Testing Presentation
Suman Shooter graphics
Charge particle effects
Memory/CPU profiling
Head attack design
Shooter graphics
Harpoon laser particle effects
HUD Designs
Start screen design
Testing/Bug Fixing
Testing Presentation
Haro Tentacle smash attack
Roll tentacle to player
Tentacle collision boxes
Smash combo attack
Push away attack
Ask Hiram for space texture
Head attacks
Head collision boxes
Testing/Bug Fixing Testing Presentation

Performance

Perf Stats

Getting started