Difference between revisions of "Main Page"

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(Making the game fun)
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[[File:Ninja coders.png|Ninja Coders]]
 
[[File:Ninja coders.png|Ninja Coders]]
  
 
'''TODAY WE ARE MEETING UPSTAIRS TO PLAY TEST THE GAME, CSE 2220!!!!!!!!!!!!!'''
 
  
 
[[User:Tsumani|Suman]] <br>
 
[[User:Tsumani|Suman]] <br>
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* https://www.subtask.com/app/#/projects/1464595002811132
 
* https://www.subtask.com/app/#/projects/1464595002811132
  
===Priorities===
+
 
  
 
Suman  
 
Suman  
P0
+
  - Reduce number of particles
   - Fix wall1.X (randomly turns black)
+
   - Smaller scientist particles in third person
   - <strike> Add crates </strike>
+
   - Smaller/Remove scientist particles in first person
   - <strike> Fix platforms physics model </strike>
+
   - Maybe change fireball/bullet texture
   - GUI Optimizations
+
   - Cross-hairs for targeting in first person
   - Pretty Stats
+
   - Slower rage particles
P1
+
   - Train Janet and Willy
   - <strike> Fourth player graphics </strike>
+
   - Screenshots
   - <strike> Clean up particle effect for players </strike>
+
 
P2
 
 
Haro
 
Haro
P0
+
  - Player Animations Logic
  - <strike> Charger is useless!!!! <strike>
+
    - Idle
  - <strike>Tentacle Placements</strike>
+
    - Run
   - Player Animations Logic, adding player model  
+
    - Jump
   - <strike> Adding HEAD model to game </strike>
+
    - Floating up
   - <strike> Head collision boxes </strike>
+
    - Falling down
   - <strike> Adding elevator shaft + collision boxes </strike>
+
    - Death
P1
+
    - Charge / Aim
  - Go through todos and go through <strike> warnings </strike>
+
    - Ready / Shoot
  - look for logic optimizations
+
    - Attack
  - Elevator corners!!!!
+
   - Add player model  
  - change one use variables to static or consts
+
   - Fix Head animations
P2
+
  - Smart Heads that react to attacks
 +
  - Move tentacles to you when gravity is on east wall/window
 +
   - Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc.
 +
   - Phases
 +
    - Tentacles that are passive
 +
    - Tentacles that attack
 +
    - Gravity switch with Tentacles
 +
    - Fog on top of Gravity and Tentacles
 +
    - Fog and Gravity and Monster Heads
 +
    - Fog, Gravity, and SMART Monster Heads
 +
    - End: Game Over - stats screen
 +
 
 
Franklin
 
Franklin
P0
+
  - Get rid of harpoon range limit
   - <strike> Network optimizations </strike>
+
   - Fix bullets (make them last less, add more)
   - <strike> Infinite Game mode </strike>
+
  - Aim assist
P1
+
   - Pre-load and re-use tentacles/heads every phase
P2
+
 
 
Bryan  
 
Bryan  
P0
 
  - <strike> Wall transparency! </strike>
 
  - <strike> Tentacle Texturing </strike>
 
 
   - Tentacle Collision boxes
 
   - Tentacle Collision boxes
 
   - Tentacle Angling towards Player
 
   - Tentacle Angling towards Player
 
   - Testing Tentacle
 
   - Testing Tentacle
   - <strike> Probe tentacle animation </strike>
+
   - Work with Justina on consistent tentacle look
P1
 
  - Lighting on the HUD
 
 
   - Start screen player icons
 
   - Start screen player icons
   - Fourth Player
+
   - Fix start screen player ready
P2
+
  - HUD tutorial text for each player
 +
  - Story (Outline is in status report)
 +
  - Speech
 +
  - Stats screen background image
 +
  - Icons for the different phases
 +
 
 
Nathan  
 
Nathan  
P0
+
   - Re-enable pitch for 3rd person camera
   - Hmap collision
+
   - Flip pitch for 1st person
   - Disable pitch for 3rd person camera
+
  - Let pitch go all the way up
P1
+
  - Remove elevator, fix wall height map, add static doors
P2
+
 
 
Michael  
 
Michael  
P0
 
 
   - Sound Effects
 
   - Sound Effects
 
   - Sound Track/Battle Music
 
   - Sound Track/Battle Music
P1
+
 
P2
 
 
Justina
 
Justina
P0
+
   - Animated Cyborg model
   - Animated Cyborg model with different capes
 
    - Walking
 
 
     - Idle
 
     - Idle
 +
    - Run
 +
    - Jump
 +
    - Floating up
 +
    - Falling down
 
     - Death
 
     - Death
  - <strike> Animated Head model with all animations
+
     - Charge
     - Idle
+
     - Ready
     - Shoot
+
     - Attack
     - Spike
+
  - Animated Shooter model
    - Rage
+
     - Idle
     - death
+
     - Run
     - exit
 
    - enter
 
    - probe </strike>
 
P1
 
  - More player animations
 
 
     - Jump
 
     - Jump
     - Attacking
+
     - Floating up
      - Cyborg charge sword out
+
     - Falling down
      - Shooter/Harpoon aim
 
      - Stun?
 
P2
 
  - More player animations
 
    - falling
 
    - victory
 
  - Shooter model with canon hand animated
 
    - Walking
 
     - Idle
 
 
     - Death
 
     - Death
     - Shoot aim
+
    - Aim (Charge)
P3 
+
     - Shoot (Ready)
   - Monster arena windows
+
  - Models have different colored capes
 +
   - Intro 2D drawings for story
  
 
=== Making the game fun ===
 
=== Making the game fun ===

Revision as of 17:26, 3 June 2013

TEAM NINJACODERS

Ninja Coders


Suman
Haro
Bryan
Franklin
Michael
Nathan
Justina
Consult the User's Guide for information on using the wiki software.

Bugs

FIX NOW!

  • Reset doesn't work in the debug/release executable.
  • Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)
  • You can charge right through a wall......
  • Particle effects don't work through reset
  • Charging particles stay alive

Probably should fix

  • Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted

Probably won't fix

  • Variable number of particles is wonky

To Dos for this week


Suman

 - Reduce number of particles
 - Smaller scientist particles in third person
 - Smaller/Remove scientist particles in first person
 - Maybe change fireball/bullet texture
 - Cross-hairs for targeting in first person
 - Slower rage particles
 - Train Janet and Willy
 - Screenshots 

Haro

 - Player Animations Logic
   - Idle
   - Run
   - Jump
   - Floating up
   - Falling down
   - Death
   - Charge / Aim
   - Ready / Shoot
   - Attack
 - Add player model 
 - Fix Head animations
 - Smart Heads that react to attacks
 - Move tentacles to you when gravity is on east wall/window
 - Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc.
 - Phases
   - Tentacles that are passive
   - Tentacles that attack
   - Gravity switch with Tentacles
   - Fog on top of Gravity and Tentacles
   - Fog and Gravity and Monster Heads
   - Fog, Gravity, and SMART Monster Heads
   - End: Game Over - stats screen

Franklin

 - Get rid of harpoon range limit
 - Fix bullets (make them last less, add more)
 - Aim assist
 - Pre-load and re-use tentacles/heads every phase

Bryan

 - Tentacle Collision boxes
 - Tentacle Angling towards Player
 - Testing Tentacle
 - Work with Justina on consistent tentacle look
 - Start screen player icons
 - Fix start screen player ready
 - HUD tutorial text for each player
 - Story (Outline is in status report)
 - Speech
 - Stats screen background image
 - Icons for the different phases

Nathan

 - Re-enable pitch for 3rd person camera
 - Flip pitch for 1st person
 - Let pitch go all the way up
 - Remove elevator, fix wall height map, add static doors

Michael

 - Sound Effects
 - Sound Track/Battle Music

Justina

 - Animated Cyborg model
   - Idle
   - Run
   - Jump
   - Floating up
   - Falling down
   - Death
   - Charge
   - Ready
   - Attack
 - Animated Shooter model
   - Idle
   - Run
   - Jump
   - Floating up
   - Falling down
   - Death
   - Aim (Charge)
   - Shoot (Ready)
 - Models have different colored capes
 - Intro 2D drawings for story

Making the game fun

  • Fix lag o_o
    • Fewer Tentacle Rage Particles
    • Fewer Fog Particles
  • Faster turning camera
  • Test with INIT_HEALTH = 100, change damage numbers (bullets, fireballs, etc.) so they make sense
  • Show player title in stats and tutorial
  • Test/Fix Start screen
  • Better bullet graphics (different texture?)
  • Visualize target in FPV
  • Make the harpoon a stun gun when it hits a tentacle
  • Make bullets moar dmg, big delay between every bullet, no bounce
  • Increase gravity interval
  • Decrease 0-G interval
  • Platforms:
    • 5 moving: middles of walls
    • 5 static: corners and center
    • 3 crates
  • Increase platform size by 4
    • Make sure harpooner can harpoon itself and others onto platforms
  • Change charge into invincible mode for small period of time with delay in between
  • Story at the beginning
  • Making powers slightly more overpowered/fun.
  • Extend play time: More Phases - Make them automatically switch or making some player switch.
    • Phase 1: Tentacles that are passive
    • Phase 2: Tentacles that attack
    • Phase 3: Gravity switch with Tentacles
    • Phase 4: Fog on top of Gravity and Tentacles
    • Phase 5: Fog and Gravity and Monster Heads
    • Phase 6: Just Monster Heads + massive rate of fireballs
    • End: Game Over - stats screen

Timeline

Week 6 7 8 9 10
Franklin Loading screen
Shooter attack logic
World and HUD events
Shooter special power
Design other powers?
Texturing arena
Testing/Bug Fixing Testing Presentation
Bryan Monster Tentacle AI
Tentacle animations
Monster Head AI
Head animations
Texturing!! Testing Presentation
Justina Cyborg model/animations
Tentacle animations/texturing
Head model
Head animations/texturing
Shooter model/animations
Cyborg/Shooter texturing
Particle textures
Prettier Graphics
Demo Design
Finalize Graphics
Presentation
Nathan Lazy follow camera
Height map collision
Render complete arena
Fix collision boxes with visualization
Bug Fixing
Enhancing Physics
Harpoon Swinging
Bug Fixing/Testing Testing Presentation
Michael Arena object models
Arena textures
Sound effects
(attack, charge, jump, collision, tentacle)
Finalized Arena model
Soundtrack
Fully integrated sounds Testing Presentation
Suman Shooter graphics
Charge particle effects
Memory/CPU profiling
Head attack design
Shooter graphics
Harpoon laser particle effects
HUD Designs
Start screen design
Testing/Bug Fixing
Testing Presentation
Haro Tentacle smash attack
Roll tentacle to player
Tentacle collision boxes
Smash combo attack
Push away attack
Ask Hiram for space texture
Head attacks
Head collision boxes
Testing/Bug Fixing Testing Presentation

Performance

Perf Stats

Getting started