Difference between revisions of "User:Erumeldir"

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*Exporting environment height maps
 
*Exporting environment height maps
 
*Creating a sound bank class for game objects to use
 
*Creating a sound bank class for game objects to use
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 +
== Week 6 Report ==
 +
'''What I did'''
 +
*Continued modeling the arena
 +
*Started exporting the rest of the wall height maps
 +
 +
'''What I'm doing this week'''
 +
*Switching focus to the audio engine
 +
*Finishing the framework for objects playing sound effects
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*Sound effects for the player
 +
 +
'''What I didn't get to do'''
 +
*Texturing of the arena :(
 +
*Last of the environment modeling
 +
 +
'''What I'm doing next week'''
 +
*Sounds and music!
 +
 +
'''Morale'''
 +
Excited to switch gears to audio!

Revision as of 13:33, 15 May 2013

Week 1 Report

What I did

  • Worked on Project Spec/Schedule with the team
  • Made git repo ready for use and added help documentation for the team
  • Researched XAudio2, FMOD and DirectSound
  • Started concept sketches for game environments

What I'm doing this week

  • Selecting our audio framework
  • Beginning work on audio engine
  • Finishing ship bay and bridge/cockpit concept art

What I'm doing next week

  • Begin integrating the audio engine
  • Sound design for boss and one character
  • Begin sketching out musical ideas
  • Start environment modeling

Week 2 Report

What I did

  • Experimented with different audio libraries. Decided on FMOD
  • Started implementing an audio engine for the game
  • Continued with concept sketches

What I'm doing this week

  • More environment concept sketches
  • Modeling a basic box for our environment/arena
  • Working on audio engine.

What I'm doing next week

  • Finish audio engine integration
  • Start sound design for effects
  • Refine environment with better models/textures

Morale

Audio success.jpg

Week 3 Report

What I did

  • Started modeling the environment
  • Relearned 3ds Max
  • Exported the basic environment box for game testing
  • Completed basic framework for audio engine

What I'm doing this week

  • 1st iteration of the larger environment model
  • Continuing work on audio engine integration
  • Adding basic textures to the environment

What I didn't get to do

  • Start sound effect design

What I'm doing next week

  • More environment modeling
  • Complete audio engine integration
  • Start working on sound design

Week 4 Report

What I did

  • Exported the first basic environment model!
  • Got music playing through FMOD
  • Started prop modeling
  • Started environment texturing

What I'm doing this week

  • Environment textures
  • Exporting environment height maps
  • Creating a sound bank class for game objects to use

Week 6 Report

What I did

  • Continued modeling the arena
  • Started exporting the rest of the wall height maps

What I'm doing this week

  • Switching focus to the audio engine
  • Finishing the framework for objects playing sound effects
  • Sound effects for the player

What I didn't get to do

  • Texturing of the arena :(
  • Last of the environment modeling

What I'm doing next week

  • Sounds and music!

Morale Excited to switch gears to audio!