User:Hmonciva

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Revision as of 11:55, 29 April 2013 by Hmonciva (talk | contribs) (Week 4 Report)
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Week 4 Report

What I did

  • Attempt to render two animated tentacle models
    • Found a bug with XAnimator!! It's a skinning bug, I think. Because it tries to re-use mesh data for different models with the same filename, it renders all of the animated tentacles in the same spot. This happens only with skeletal animated models (so, for instance, our bouncing ball is fine).
    • Possible options:
  1. Re-name all instances of the model filename, so XAnimator reloads the mesh data (how inefficient would this be?)
  2. Use another library for loading models, ex. DarkGDK
  3. Have Justina not do skeletal animation
  • Player attack logic! A player can attack the tentacle by using the right trigger
  • Render a player model, add scaling to the code so we don't have to keep asking the artists to re-size their models
  • Monster attack logic, a monster no longer diminishes player health whenever they touch, it does it sporadically, between random intervals and for a random period of continuous time frames, after the attack period is over, the monster pushes you away
  • Rendering the arena!
  • Cleaned up code (got rid of mostly all warnings and todo comments) and got it ready for MVP, pushed to master! =D
    • The only warnings we still have are 6 that complain about not having debug info for the XAnimator library

Week 3 Report

What I did

  • Basic HUD that displays player number and health with Suman
  • Fixed 3rd Person Camera with Suman
  • Better Control Mapping (map to camera and player movement) with Suman
  • Jumping!
    • And Wall Jumping!!!!!


What I'm doing this week

  • Attack/Death logic with the tentacle model
  • Render tentacle model
  • Tentacle collision boxes


What I'm doing next week

  • More attacks/different characters (shooter)

Morale

tumblr_meikfqfKGT1qak8d8o1_r1_500.png

Week 2 Report

What I did

  • Xbox control mapping
    • Integrate with engine, control rotating cone
  • Network Integration into engine
    • Echo Server!
    • Real Server!!!!!
  • Help with the render engine that makes a cone rotate!


What I didn't get to do

  • Config File: Franklin did that
  • Debug console: Suman/Nathan did that


What I'm doing this week

  • Basic HUD with Suman
  • Fix Camera with Suman
  • Better Control Mapping (map to camera and player movement) with Suman


What I'm doing next week

  • Attack/Death logic

Morale

tumblr_lxxbk4C6yx1qeo2zzo1_500.gif

Week 1 Report

What I did

  • Worked on Project Spec/Schedule with the team
  • Created GitHub repo
  • Worked on character controls
  • Started the wiki


What I'm doing this week

  • Write an engine that makes a cube spin
    • Construct render engine with Suman and Nathan
  • Config File
  • Debug Console
  • XBox Control mapping


What I'm doing next week

  • Physics Engine
  • Integrate network with game engine
  • Integrate physics and rendering through network