Difference between revisions of "Bowen Shu"
From Group 5
(→Goals for Next Week:) |
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| Line 50: | Line 50: | ||
===Concerns:=== | ===Concerns:=== | ||
* sending combo keys and possible packet loss | * sending combo keys and possible packet loss | ||
| + | |||
| + | =='''week 7'''== | ||
| + | ===This Week's Accomplishments:=== | ||
| + | * Object pooling | ||
| + | * serialize and deserialize specific entity types | ||
| + | * fix initial empty screen | ||
| + | * fix jump and movement | ||
| + | * combine packets | ||
| + | |||
| + | ===Goals for Next Week:=== | ||
| + | * HUD | ||
| + | ===Concerns:=== | ||
| + | * how to get vertex array objects to work with sfml | ||
Revision as of 00:53, 16 May 2013
Week 3
This Week's Accomplishments:
- designed the hierarchy for the network files
- refactored existing code
Goals for Next Week:
- finalize network
Concerns:
- endianness conversion
week 4
This Week's Accomplishments:
- read about collision detection
- finalize network
- finalize the object model used for sending/receiving messages
- revise chat system to implement the model
- begin integration
Goals for Next Week:
- help with game play to add game-end detection
- change the server so it only process the last message from each client during every cycle
Concerns:
- how is map going to be represented and rendered
- how is modeling going to integrate with graphics
week 5
This Week's Accomplishments:
- added game end detection
- integrated graphics with networks and game play
- researched threaded server
Goals for Next Week:
- help with collision detection
- help with game play
Concerns:
- are we behind in modeling?
week 6
This Week's Accomplishments:
- created a lobby (to be integrated)
- fixed the flooding packets and refactored the user input handeling
- working on scoring system
Goals for Next Week:
- integrate chat and lobby with the graphics guys. render gameover
- help with other stuff
Concerns:
- sending combo keys and possible packet loss
week 7
This Week's Accomplishments:
- Object pooling
- serialize and deserialize specific entity types
- fix initial empty screen
- fix jump and movement
- combine packets
Goals for Next Week:
- HUD
Concerns:
- how to get vertex array objects to work with sfml