Difference between revisions of "Bowen Shu"
From Group 5
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=='''Week 3'''== | =='''Week 3'''== | ||
===This Week's Accomplishments:=== | ===This Week's Accomplishments:=== | ||
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===Concerns:=== | ===Concerns:=== | ||
* are we behind in modeling? | * are we behind in modeling? | ||
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| + | =='''week 6'''== | ||
| + | ===This Week's Accomplishments:=== | ||
| + | * created a lobby (to be integrated) | ||
| + | * fixed the flooding packets and refactored the user input handeling | ||
| + | * working on scoring system | ||
| + | |||
| + | ===Goals for Next Week:=== | ||
| + | * integrate chat and lobby with the graphics guys. render gameover | ||
| + | |||
| + | ===Concerns:=== | ||
| + | * sending combo keys and possible packet loss | ||
Revision as of 23:32, 8 May 2013
Week 3
This Week's Accomplishments:
- designed the hierarchy for the network files
- refactored existing code
Goals for Next Week:
- finalize network
Concerns:
- endianness conversion
week 4
This Week's Accomplishments:
- read about collision detection
- finalize network
- finalize the object model used for sending/receiving messages
- revise chat system to implement the model
- begin integration
Goals for Next Week:
- help with game play to add game-end detection
- change the server so it only process the last message from each client during every cycle
Concerns:
- how is map going to be represented and rendered
- how is modeling going to integrate with graphics
week 5
This Week's Accomplishments:
- added game end detection
- integrated graphics with networks and game play
- researched threaded server
Goals for Next Week:
- help with collision detection
- help with game play
Concerns:
- are we behind in modeling?
week 6
This Week's Accomplishments:
- created a lobby (to be integrated)
- fixed the flooding packets and refactored the user input handeling
- working on scoring system
Goals for Next Week:
- integrate chat and lobby with the graphics guys. render gameover
Concerns:
- sending combo keys and possible packet loss