Difference between revisions of "Alvin Chen"

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(Created page with "=='''Week 1'''== =='''Week 2'''== ===This Week's Accomplishments:=== *set up environment *Primitive Object hierarchy/structure *Primitive Physics engine *Simple object movemen...")
 
(week 8 & 9)
 
(8 intermediate revisions by the same user not shown)
Line 4: Line 4:
 
*set up environment
 
*set up environment
 
*Primitive Object hierarchy/structure
 
*Primitive Object hierarchy/structure
*Primitive Physics engine
+
*Created a Asci UI for testing purposes. Printing a 15*15 grid now
*Simple object movement functions in 2-d ASCII grid
+
*Maintained the repo
  
===Goals for Next Week:===
 
*Improve and finalize Object hierarchy/structure
 
*Abstraction of data types for code maintainability
 
*Weapons class hierarchy
 
  
 
===Concerns:===
 
===Concerns:===
Line 20: Line 16:
 
*Created weapon class hierarchy
 
*Created weapon class hierarchy
 
*Refactor code and abstracting important
 
*Refactor code and abstracting important
*Improve physics engine
 
  
 
=='''Week 4'''==
 
=='''Week 4'''==
 
===This Week's Accomplishments:===
 
===This Week's Accomplishments:===
 +
*Weapon Cool down time
 +
*Game evalution.
 
*Integrate gameplay with server/client and graphics
 
*Integrate gameplay with server/client and graphics
 
*Finalized interaction between weapon, projectile, player, and how collision will work.
 
*Finalized interaction between weapon, projectile, player, and how collision will work.
Line 36: Line 33:
 
*Our shit doesn't even render yet
 
*Our shit doesn't even render yet
 
*Graphics is a unknowen field for me
 
*Graphics is a unknowen field for me
=='''week 4'''==
+
=='''week 4 & 5'''==
 +
*Worked to integrate collision detection with actual game entities.
 +
*Fixed few projectile bugs.
 +
*Create update method for updating each entity every server clock tick.
 +
*Creating wall and floor.
 +
*Projectiles are able to shoot out when user use right mouse click.
 +
*Fixed jumping bug.
 +
*Working on fixing camera angle.
 +
*Created powerups and re-spawn time.
 +
 
 +
=='''week 6 & 7'''==
 +
*projectile charging
 +
*projectile collision fixes
 +
*powerup expiration
 +
*fixe small damge function bug
 +
*different types of power up
 +
*powerup pickup and spwan
 +
 
 +
 
 +
=='''week 8 & 9'''==
 +
*all sound effects /charging /footsteps /shooting
 +
*bug fixes
 +
*map contruction
 +
 
 +
==Concerns==
 +
time left

Latest revision as of 09:18, 30 May 2013

Week 1

Week 2

This Week's Accomplishments:

  • set up environment
  • Primitive Object hierarchy/structure
  • Created a Asci UI for testing purposes. Printing a 15*15 grid now
  • Maintained the repo


Concerns:

  • None

Week 3

This Week's Accomplishments:

  • Finalized object hierarchy/structure
  • Created weapon class hierarchy
  • Refactor code and abstracting important

Week 4

This Week's Accomplishments:

  • Weapon Cool down time
  • Game evalution.
  • Integrate gameplay with server/client and graphics
  • Finalized interaction between weapon, projectile, player, and how collision will work.

Goals for Next Week:

  • Create actual weapons
  • Create powerups
  • Play the game

Concerns:

  • Our shit doesn't even render yet
  • Graphics is a unknowen field for me

week 4 & 5

  • Worked to integrate collision detection with actual game entities.
  • Fixed few projectile bugs.
  • Create update method for updating each entity every server clock tick.
  • Creating wall and floor.
  • Projectiles are able to shoot out when user use right mouse click.
  • Fixed jumping bug.
  • Working on fixing camera angle.
  • Created powerups and re-spawn time.

week 6 & 7

  • projectile charging
  • projectile collision fixes
  • powerup expiration
  • fixe small damge function bug
  • different types of power up
  • powerup pickup and spwan


week 8 & 9

  • all sound effects /charging /footsteps /shooting
  • bug fixes
  • map contruction

Concerns

time left