Difference between revisions of "Alvin Chen"
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*Created powerups and re-spawn time. | *Created powerups and re-spawn time. | ||
− | == | + | =='''week 6 & 7'''== |
− | + | *projectile charging | |
+ | *projectile collision fixes | ||
+ | *powerup expiration | ||
+ | *fixe small damge function bug | ||
+ | *different types of power up | ||
+ | *powerup pickup and spwan | ||
+ | |||
+ | |||
+ | =='''week 8 & 9'''== | ||
+ | *all sound effects /charging /footsteps /shooting | ||
+ | *bug fixes | ||
+ | *map contruction | ||
+ | |||
+ | ==Concerns== | ||
+ | time left |
Latest revision as of 09:18, 30 May 2013
Contents
Week 1
Week 2
This Week's Accomplishments:
- set up environment
- Primitive Object hierarchy/structure
- Created a Asci UI for testing purposes. Printing a 15*15 grid now
- Maintained the repo
Concerns:
- None
Week 3
This Week's Accomplishments:
- Finalized object hierarchy/structure
- Created weapon class hierarchy
- Refactor code and abstracting important
Week 4
This Week's Accomplishments:
- Weapon Cool down time
- Game evalution.
- Integrate gameplay with server/client and graphics
- Finalized interaction between weapon, projectile, player, and how collision will work.
Goals for Next Week:
- Create actual weapons
- Create powerups
- Play the game
Concerns:
- Our shit doesn't even render yet
- Graphics is a unknowen field for me
week 4 & 5
- Worked to integrate collision detection with actual game entities.
- Fixed few projectile bugs.
- Create update method for updating each entity every server clock tick.
- Creating wall and floor.
- Projectiles are able to shoot out when user use right mouse click.
- Fixed jumping bug.
- Working on fixing camera angle.
- Created powerups and re-spawn time.
week 6 & 7
- projectile charging
- projectile collision fixes
- powerup expiration
- fixe small damge function bug
- different types of power up
- powerup pickup and spwan
week 8 & 9
- all sound effects /charging /footsteps /shooting
- bug fixes
- map contruction
Concerns
time left