Difference between revisions of "Bowen Shu"

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=='''Week 1'''==
 
=='''Week 2'''==
 
 
=='''Week 3'''==
 
=='''Week 3'''==
 
===This Week's Accomplishments:===
 
===This Week's Accomplishments:===
Line 39: Line 37:
 
===Concerns:===
 
===Concerns:===
 
* are we behind in modeling?
 
* are we behind in modeling?
 +
 +
=='''week 6'''==
 +
===This Week's Accomplishments:===
 +
* created a lobby  (to be integrated)
 +
* fixed the flooding packets and refactored the user input handeling
 +
* working on scoring system
 +
 +
===Goals for Next Week:===
 +
*  integrate chat and lobby with the graphics guys. render gameover
 +
*  help with other stuff
 +
 +
===Concerns:===
 +
* sending combo keys and possible packet loss
 +
 +
=='''week 7'''==
 +
===This Week's Accomplishments:===
 +
* Object pooling
 +
* serialize and deserialize specific entity types
 +
* fix initial empty screen
 +
* fix jump and movement
 +
* combine packets
 +
 +
===Goals for Next Week:===
 +
*  HUD
 +
===Concerns:===
 +
* how to get vertex array objects to work with sfml
 +
 +
=='''week 8'''==
 +
===This Week's Accomplishments:===
 +
* Hud
 +
* Lobby
 +
* switch weapon
 +
* respawn game and scoring (continuing)
 +
 +
===Goals for Next Week:===
 +
*  polishing
 +
*  help with other stuff
 +
===Concerns:===
 +
* I am doing my visa stuff and cannot make it to Thursday meeting (not in town)
 +
* Is modeling behind? Would we be able to finish modeling in time?
 +
 +
 +
=='''week 9'''==
 +
===This Week's Accomplishments:===
 +
* Hud (continuing)
 +
* Scoring
 +
===Goals for Next Week:===
 +
* finish the game
 +
===Concerns:===
 +
* will we be able to finish the models

Latest revision as of 08:23, 30 May 2013

Week 3

This Week's Accomplishments:

  • designed the hierarchy for the network files
  • refactored existing code

Goals for Next Week:

  • finalize network

Concerns:

  • endianness conversion

week 4

This Week's Accomplishments:

  • read about collision detection
  • finalize network
  • finalize the object model used for sending/receiving messages
  • revise chat system to implement the model
  • begin integration

Goals for Next Week:

  • help with game play to add game-end detection
  • change the server so it only process the last message from each client during every cycle

Concerns:

  • how is map going to be represented and rendered
  • how is modeling going to integrate with graphics

week 5

This Week's Accomplishments:

  • added game end detection
  • integrated graphics with networks and game play
  • researched threaded server

Goals for Next Week:

  • help with collision detection
  • help with game play

Concerns:

  • are we behind in modeling?

week 6

This Week's Accomplishments:

  • created a lobby (to be integrated)
  • fixed the flooding packets and refactored the user input handeling
  • working on scoring system

Goals for Next Week:

  • integrate chat and lobby with the graphics guys. render gameover
  • help with other stuff

Concerns:

  • sending combo keys and possible packet loss

week 7

This Week's Accomplishments:

  • Object pooling
  • serialize and deserialize specific entity types
  • fix initial empty screen
  • fix jump and movement
  • combine packets

Goals for Next Week:

  • HUD

Concerns:

  • how to get vertex array objects to work with sfml

week 8

This Week's Accomplishments:

  • Hud
  • Lobby
  • switch weapon
  • respawn game and scoring (continuing)

Goals for Next Week:

  • polishing
  • help with other stuff

Concerns:

  • I am doing my visa stuff and cannot make it to Thursday meeting (not in town)
  • Is modeling behind? Would we be able to finish modeling in time?


week 9

This Week's Accomplishments:

  • Hud (continuing)
  • Scoring

Goals for Next Week:

  • finish the game

Concerns:

  • will we be able to finish the models