Difference between revisions of "Main Page"

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(TODO:)
(TODO:)
Line 45: Line 45:
 
*object pooling for weaponfist and weaponfire
 
*object pooling for weaponfist and weaponfire
 
*cannot do stuff on death(Allen)
 
*cannot do stuff on death(Allen)
*why do we start at 0 health?
 
  
 
===soon===
 
===soon===

Revision as of 15:50, 23 May 2013

NORDlogo.jpg
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week7

Info:

Specifications

Graphics Branch Setup

Weekly Screenshots

Status Reports:

Alvin Chen

Zhen Yuan Xiao

Matthew Chu

Matthew Scheifer

Bowen Shu

Khanh

Tai Nguyen

TODO:

Doable this week?

  • debuffs
    • slower when hit by ice etc
  • power up pick up and effects that last for a short while
    • One that adjusts movement speed
    • more damage
    • faster charge time
    • alter regen
    • other stuff??
  • sound over server
  • use config manager for movements
  • CLEAN THE CODE. MOVE FUNCTIONS FROM HPP TO CPP
  • score screen (bowen)
  • game logic and respawning (bowen)
  • melee
  • mana regen and what not
  • switch weapons
  • charge weapons
  • combining magic (matthew)
  • object pooling for weaponfist and weaponfire
  • cannot do stuff on death(Allen)

soon

  • HUD (bowen)
    • aimer
    • pick up weapon feed back
    • knowing which weapon is equipped, which one can be switched to
  • multiple animations for attack\
  • sound tracks based on player proximity (matthew)
  • particles
  • crouch

later

  • clocks to ticks
  • associate z with depth and y with height

Graphics

  • animations
  • transformation feedback
  • advanced shader staff
  • put buffers into buffer class
  • rotations of player does not match (if player is looking at you, you see their side)

known issues

  • collision bug with 2 walls
  • input, cant press 2 buttons sometimes