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(Doable this week?)
Line 27: Line 27:
===Doable this week?===
===Doable this week?===
*weapons go away after you drop
*weapons go away after you drop, or some way to get around 2 weapons that get put in the same spot
*start with shitty weapon
*start with shitty weapon
*get hit while charging disables the projectile
*get hit while charging disables the projectile

Revision as of 13:02, 24 May 2013

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Graphics Branch Setup

Weekly Screenshots

magic combinations

Status Reports:

Alvin Chen

Zhen Yuan Xiao

Matthew Chu

Matthew Scheifer

Bowen Shu


Tai Nguyen


Doable this week?

  • weapons go away after you drop, or some way to get around 2 weapons that get put in the same spot
  • start with shitty weapon
  • get hit while charging disables the projectile
  • look for sounds SRS this is important EVERyonE can do this simultaneously
    • shooting projectile (could be more specific to type (fire/thunder/ice))
    • combining projectile
    • get hit
    • charging
  • debuffs [matthew will do over weekend]
    • slower when hit by ice etc
  • power up pick up and effects that last for a short while
    • respawning
    • One that adjusts movement speed
    • more damage
    • faster charge time
    • alter regen
    • other stuff??
  • sound over server
  • use config manager for movements
  • score screen (bowen)
  • game logic and respawning (bowen)
  • melee
  • mana regen and what not
  • switch weapons
  • charge weapons
  • combining magic (matthew)
  • object pooling for weaponfist and weaponfire
  • cannot do stuff on death(Allen)
  • sound for charging (should stop when stop charging)


  • HUD (bowen)
    • aimer
    • pick up weapon feed back (should tell you what you can pick up)
    • knowing which weapon is equipped, which one can be switched to
    • currently charged spell
    • charge timer visualization (how much time left to charge, and what next spell will be)
  • multiple animations for attack\
  • sound tracks based on player proximity (matthew)
  • particles
  • crouch


  • clocks to ticks
  • associate z with depth and y with height


  • animations
  • transformation feedback
  • advanced shader staff
  • put buffers into buffer class
  • rotations of player does not match (if player is looking at you, you see their side)

known issues

  • collision bug with 2 walls
  • input, cant press 2 buttons sometimes
  • produce projectile ??? spam into air then move causes bug, so you can't fire anymore
  • lag when charging
  • drop your first staff of fire, is unable to render because that weapon (originally on player) was not in entities