Difference between revisions of "Matthew Chu"
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*bug squashing and misc fixes | *bug squashing and misc fixes | ||
*work on map | *work on map | ||
+ | *confirm sound works in 3d | ||
===Goals for Next Week:=== | ===Goals for Next Week:=== | ||
Line 74: | Line 75: | ||
===Concerns:=== | ===Concerns:=== | ||
− | * | + | *sound conversion coordinates |
+ | |||
+ | =='''Week 7'''== | ||
+ | ===This Week's Accomplishments:=== | ||
+ | *jump again logic | ||
+ | *collisions with floor | ||
+ | *gravity, velocity, acceleration | ||
+ | *refactor code to use vector3 | ||
+ | *weapon pick up | ||
+ | *found and fix quadtree memory leak | ||
+ | *you no longer push players | ||
+ | *sound that plays on events | ||
+ | |||
+ | ===Goals for Next Week:=== | ||
+ | *switch weapon | ||
+ | *combining magic | ||
+ | *more stuff | ||
+ | *code clean up? | ||
+ | |||
+ | ===Concerns:=== | ||
+ | *collision bug with 2 walls lol, infinite loops | ||
+ | *should we play every sound | ||
+ | |||
+ | =='''Week 8'''== | ||
+ | ===This Week's Accomplishments:=== | ||
+ | *movement to ray, no walking through walls, no bullet through paper projectiles | ||
+ | *collisions rotation (just have to ask matt 1 thing) | ||
+ | *buffs/power ups framework + refactoring | ||
+ | *switch weapon | ||
+ | *music based on proximity | ||
+ | *clean up projectile, powerup, weapon code | ||
+ | |||
+ | ===Goals for Next Week:=== | ||
+ | *polishing | ||
+ | *code clean up | ||
+ | *have beta plz | ||
+ | *combining magic with different effects and magic effecting player (ice makes the move slower) | ||
+ | *fix collision bug | ||
+ | |||
+ | ===Concerns:=== | ||
+ | *some code is of bad quality | ||
+ | *team motivation seems lacking | ||
+ | *will art graphics finish in time? | ||
+ | *game is not good enough to beta test yet, not sure if we can balance it | ||
+ | *math :\ | ||
+ | |||
+ | =='''Week 9'''== | ||
+ | ===This Week's Accomplishments:=== | ||
+ | *fix charge projectile | ||
+ | *more debuffs/buffs on effect when hit or collect power up (now use milliseconds) | ||
+ | **does not apply weaker debuffs (ice2 and ice1 will not affect at the same time) | ||
+ | *sounds for events (pickup weapon/switchweapon/melee/combine) | ||
+ | *combining magic -> refactor projectiles and weapons | projectile resizing | ||
+ | *random bug fixes (weapon pickup, initial weapon drop, melee, charing projectile) | ||
+ | *collision fixes (rotations) | ||
+ | *work with HUD | ||
+ | |||
+ | ===Goals for Next === | ||
+ | *get in some play testing | ||
+ | *balance game | ||
+ | *polish everything | ||
+ | |||
+ | ===Concerns:=== | ||
+ | *graphics ok? | ||
+ | |||
+ | =='''Week 10'''== | ||
+ | ===This Week's Accomplishments:=== | ||
+ | *quadtree bug | ||
+ | *hud stuff | ||
+ | *network bug | ||
+ | *other stuff I don't remember | ||
+ | *image editing | ||
+ | |||
+ | ===Goals for Next === | ||
+ | *vacation :D | ||
+ | |||
+ | ===Concerns:=== |
Latest revision as of 04:30, 6 June 2013
Contents
Week 1
Week 2
This Week's Accomplishments:
- set up environment
- Primitive packet sending across network
- Primitive text chat
Goals for Next Week:
- Refactor text chat and finish working on network
- clock server
- Integrate with other groups
Concerns:
- None
Week 3
This Week's Accomplishments:
- added message framing
- clocked server
- finished text chat
- log file writer
- basic audio manager
- config file reader
Goals for Next Week:
- help with game play
- finalize network
Concerns:
- Are we behind???
- Clarify why server needs to be clocked
- sending floats across the network
Week 4
This Week's Accomplishments:
- read about collision detection
- start sphere collision detection
- finalize network
- begin integration [network and gameplay, ascii graphics move]
Goals for Next Week:
- sphere and octree collision detection
- AABB / OBB collisions?
- help with other stuff
Concerns:
- Math is hard
Week 5
This Week's Accomplishments:
- quadtree
- quad tree / bounding objects
- sphere-sphere, sphere-ray, OBB-OBB, OBB-ray collision detection
- integration system [4 player networked moving cubes]
Goals for Next Week:
- collision detection integration
- help with other stuff
Concerns:
- Math is still hard
- not sure if behind
- need better team coordination (weekly integrations and punctuality?)
Week 6
This Week's Accomplishments:
- collision detection integration [spheres and cubes]
- bug squashing and misc fixes
- work on map
- confirm sound works in 3d
Goals for Next Week:
- integrate more stuff
- help with other stuff
Concerns:
- sound conversion coordinates
Week 7
This Week's Accomplishments:
- jump again logic
- collisions with floor
- gravity, velocity, acceleration
- refactor code to use vector3
- weapon pick up
- found and fix quadtree memory leak
- you no longer push players
- sound that plays on events
Goals for Next Week:
- switch weapon
- combining magic
- more stuff
- code clean up?
Concerns:
- collision bug with 2 walls lol, infinite loops
- should we play every sound
Week 8
This Week's Accomplishments:
- movement to ray, no walking through walls, no bullet through paper projectiles
- collisions rotation (just have to ask matt 1 thing)
- buffs/power ups framework + refactoring
- switch weapon
- music based on proximity
- clean up projectile, powerup, weapon code
Goals for Next Week:
- polishing
- code clean up
- have beta plz
- combining magic with different effects and magic effecting player (ice makes the move slower)
- fix collision bug
Concerns:
- some code is of bad quality
- team motivation seems lacking
- will art graphics finish in time?
- game is not good enough to beta test yet, not sure if we can balance it
- math :\
Week 9
This Week's Accomplishments:
- fix charge projectile
- more debuffs/buffs on effect when hit or collect power up (now use milliseconds)
- does not apply weaker debuffs (ice2 and ice1 will not affect at the same time)
- sounds for events (pickup weapon/switchweapon/melee/combine)
- combining magic -> refactor projectiles and weapons | projectile resizing
- random bug fixes (weapon pickup, initial weapon drop, melee, charing projectile)
- collision fixes (rotations)
- work with HUD
Goals for Next
- get in some play testing
- balance game
- polish everything
Concerns:
- graphics ok?
Week 10
This Week's Accomplishments:
- quadtree bug
- hud stuff
- network bug
- other stuff I don't remember
- image editing
Goals for Next
- vacation :D