Difference between revisions of "Matthew Scheifer"

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(Created page with "=='''Week 1'''== =='''Week 2'''== =='''Week 3'''== ===This Week's Accomplishments:=== *set up environment *Drawing a cube *Full OpenGL 3 stack with VAO's VBO's, UBO's, other s...")
 
 
(8 intermediate revisions by the same user not shown)
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*How to store and render animations?
 
*How to store and render animations?
  
=='''week 4'''==
+
=='''Week 4'''==
 +
===This Week's Accomplishments:===
 +
*Ability to move cube every frame
 +
 
 +
===Goals for Next Week:===
 +
*Draw more than one cube
 +
*draw a map
 +
 
 +
===Concerns:===
 +
*How to dynamically change the number of entities
 +
*Is it feasible to use OpenGL 3.1?
 +
 
 +
=='''Week 5'''==
 +
===This Week's Accomplishments:===
 +
*4 players all with their own cube playing together
 +
 
 +
===Goals for Next Week:===
 +
*Draw a map
 +
*lighting
 +
 
 +
===Concerns:===
 +
*How to set uniforms without uniform buffers
 +
=='''Week 6'''==
 +
===This Week's Accomplishments:===
 +
*Loading models
 +
*skybox
 +
 
 +
===Goals for Next Week:===
 +
*Animations
 +
 
 +
===Concerns:===
 +
*How to rotate models using change of basis
 +
=='''Week 7'''==
 +
===This Week's Accomplishments:===
 +
*Rotations
 +
*Object Pooling
 +
 
 +
===Goals for Next Week:===
 +
*Animations again
 +
 
 +
===Concerns:===
 +
*Code is ugly
 +
=='''Week 8'''==
 +
===This Week's Accomplishments:===
 +
*Most of Animations
 +
 
 +
===Goals for Next Week:===
 +
*Animations debugging
 +
*Particles
 +
 
 +
===Concerns:===
 +
*Code is still ugly
 +
=='''Week 9'''==
 +
===This Week's Accomplishments:===
 +
*Texturing
 +
 
 +
===Goals for Next Week:===
 +
*Particle Effects
 +
*Antialiasing
 +
*Toon shading
 +
 
 +
===Concerns:===
 +
*Code is super ugly
 +
=='''Week 9'''==
 +
===This Week's Accomplishments:===
 +
*Fixed that fricken bug. It's all Laurent's fault. Go yell at him.
 +
#Hella other stuff
 +
 
 +
===Goals for Tomorrow:===
 +
*Animations (lol)
 +
 
 +
===Concerns:===
 +
*AAAAAAAAAAHHHHHHHHHH

Latest revision as of 01:54, 6 June 2013

Week 1

Week 2

Week 3

This Week's Accomplishments:

  • set up environment
  • Drawing a cube
  • Full OpenGL 3 stack with VAO's VBO's, UBO's, other stuff
  • Broken keyboard movement

Goals for Next Week:

  • Fix keyboard movement
  • integrate with client

Concerns:

  • How to store and render animations?

Week 4

This Week's Accomplishments:

  • Ability to move cube every frame

Goals for Next Week:

  • Draw more than one cube
  • draw a map

Concerns:

  • How to dynamically change the number of entities
  • Is it feasible to use OpenGL 3.1?

Week 5

This Week's Accomplishments:

  • 4 players all with their own cube playing together

Goals for Next Week:

  • Draw a map
  • lighting

Concerns:

  • How to set uniforms without uniform buffers

Week 6

This Week's Accomplishments:

  • Loading models
  • skybox

Goals for Next Week:

  • Animations

Concerns:

  • How to rotate models using change of basis

Week 7

This Week's Accomplishments:

  • Rotations
  • Object Pooling

Goals for Next Week:

  • Animations again

Concerns:

  • Code is ugly

Week 8

This Week's Accomplishments:

  • Most of Animations

Goals for Next Week:

  • Animations debugging
  • Particles

Concerns:

  • Code is still ugly

Week 9

This Week's Accomplishments:

  • Texturing

Goals for Next Week:

  • Particle Effects
  • Antialiasing
  • Toon shading

Concerns:

  • Code is super ugly

Week 9

This Week's Accomplishments:

  • Fixed that fricken bug. It's all Laurent's fault. Go yell at him.
  1. Hella other stuff

Goals for Tomorrow:

  • Animations (lol)

Concerns:

  • AAAAAAAAAAHHHHHHHHHH