Difference between revisions of "Tai Nguyen"
From Group 5
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*next week's schedule is getting tough, I'll have less time to work on 125. | *next week's schedule is getting tough, I'll have less time to work on 125. | ||
− | =='''Week | + | =='''Week 6'''== |
===This Week's Accomplishments:=== | ===This Week's Accomplishments:=== | ||
+ | *Experimented with new texture loading codes. | ||
+ | |||
===Goals for Next Week:=== | ===Goals for Next Week:=== | ||
+ | *use textures for our skybox | ||
+ | *animation | ||
+ | |||
===Concerns:=== | ===Concerns:=== | ||
+ | *Sun God is next week. People won't make it | ||
+ | |||
+ | =='''Week 8 & 9'''== | ||
+ | ===This Week's Accomplishments:=== | ||
+ | *added support for bounding box around loaded model | ||
+ | *easily bind textures to models | ||
+ | *skybox works really well(with a slight hack) | ||
+ | |||
+ | ===Goals for Next Week:=== | ||
+ | *texturize all our models | ||
+ | *support occlusion for better performance | ||
+ | *add particles effects | ||
+ | *an idea: create a moving light source as a projectile whenever the player shoots |
Latest revision as of 09:13, 30 May 2013
Week 1
Week 2
Week 3
Week 4
This Week's Accomplishments:
- joined this group officially to help work on the Graphics team
- got the build environment working perfectly
- decided on the Collada file format (.dae) for model files
Goals for Next Week:
- get help and familiarize with the current code.
- look into loading object models using Assimp
Week 5
This Week's Accomplishments:
- can load any model files that Assimp supports.
- kinda integrated Assimp's scene structure into our rendering engine
Goals for Next Week:
- add support for texturing and/or animation.
- texture: look into DevIL, an image processing library to load images onto a 3D model mesh
- animation: a whole new can of worms
Concerns:
- next week's schedule is getting tough, I'll have less time to work on 125.
Week 6
This Week's Accomplishments:
- Experimented with new texture loading codes.
Goals for Next Week:
- use textures for our skybox
- animation
Concerns:
- Sun God is next week. People won't make it
Week 8 & 9
This Week's Accomplishments:
- added support for bounding box around loaded model
- easily bind textures to models
- skybox works really well(with a slight hack)
Goals for Next Week:
- texturize all our models
- support occlusion for better performance
- add particles effects
- an idea: create a moving light source as a projectile whenever the player shoots