Difference between revisions of "Zhen Yuan Xiao"

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===Concerns:===
 
===Concerns:===
 
*Sungod!
 
*Sungod!
 +
 +
=='''week 8'''==
 +
===This Week's Accomplishments:===
 +
*Profiling code
 +
*Code cleanup
 +
*Attack melee
 +
*Move constants to config manager
 +
*Fixed some bugs
 +
 +
===Goals for Next Week:===
 +
*More code clean up
 +
*Fix gameplay (respawn/game start etc)
 +
*More weapons/powerups
 +
 +
===Concerns:===
 +
*slow graphics rendering
 +
*Game not polish enough
 +
 +
=='''week 9'''==
 +
===This Week's Accomplishments:===
 +
*Weapon&player spawn. Weapon toss/drop
 +
*Game restart/Game reset
 +
*Game logic cleanup
 +
 +
===Goals for Next Week:===
 +
*Finalize game
 +
*Test
 +
*prepare for presentation
 +
 +
===Concerns:===

Latest revision as of 21:06, 29 May 2013

Week 1

Week 2

This Week's Accomplishments:

  • set up environment
  • Primitive Object hierarchy/structure
  • Primitive Physics engine
  • Simple object movement functions in 2-d ASCII grid

Goals for Next Week:

  • Improve and finalize Object hierarchy/structure
  • Abstraction of data types for code maintainability
  • Weapons class hierarchy

Concerns:

  • None

Week 3

This Week's Accomplishments:

  • Finalized object hierarchy/structure
  • Created weapon class hierarchy
  • Refactor code and abstracting important
  • Improve physics engine

Goals for Next Week:

  • Integrate gameplay with server/client and graphics
  • Create more weapons
  • Create more powerups
  • Test gameplay using ASCII grid
  • Develop API for how map will live/transmitted

Concerns:

  • A bit behind other groups
  • Unsure how to create map data/store map data

week 4

This Week's Accomplishments:

  • Gameplay integration with networking
  • Multiplayer support (joining game)
  • Weapon pickup/dropdown functionality
  • Primitive Map/Game initialization

Goals for Next Week:

  • Projectiles
  • Powerups
  • More network integration
  • Handle more actions

Concerns:

  • DoSing our server

week 5

This Week's Accomplishments:

  • Created new default weapon (fist)
  • Map integration

Goals for Next Week:

  • Incorporate collision for attacks/projectiles (more actions allowed)
  • Power ups
  • Define Map generation/storage in system

Concerns:

week 6

This Week's Accomplishments:

  • Define & create walls
  • Included collisions boxes for walls
  • Initial perimeter for map
  • Fix projectile errors

Goals for Next Week:

  • Incorporate collision for attacks/projectiles (more actions allowed)
  • Tune the parameters in the server for smoother movements, etc.

Concerns:

  • Sungod next week!

week 7

This Week's Accomplishments:

  • Mp&Hp regeneration
  • Moveable walls
  • Design&Implement maze

Goals for Next Week:

  • Clean up wiki
  • Status aliments
  • Game logic/Respawning


Concerns:

  • Sungod!

week 8

This Week's Accomplishments:

  • Profiling code
  • Code cleanup
  • Attack melee
  • Move constants to config manager
  • Fixed some bugs

Goals for Next Week:

  • More code clean up
  • Fix gameplay (respawn/game start etc)
  • More weapons/powerups

Concerns:

  • slow graphics rendering
  • Game not polish enough

week 9

This Week's Accomplishments:

  • Weapon&player spawn. Weapon toss/drop
  • Game restart/Game reset
  • Game logic cleanup

Goals for Next Week:

  • Finalize game
  • Test
  • prepare for presentation

Concerns: