Difference between revisions of "Zhen Yuan Xiao"

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Line 35: Line 35:
 
=='''week 4'''==
 
=='''week 4'''==
 
===This Week's Accomplishments:===
 
===This Week's Accomplishments:===
 
+
*Gameplay integration with networking
 +
*Multiplayer support (joining game)
 +
*Weapon pickup/dropdown functionality
 +
*Primitive Map/Game initialization
  
 
===Goals for Next Week:===
 
===Goals for Next Week:===
Line 41: Line 44:
 
*Powerups
 
*Powerups
 
*More network integration
 
*More network integration
 +
*Handle more actions
  
 
===Concerns:===
 
===Concerns:===
 
*DoSing our server
 
*DoSing our server

Revision as of 02:57, 25 April 2013

Week 1

Week 2

This Week's Accomplishments:

  • set up environment
  • Primitive Object hierarchy/structure
  • Primitive Physics engine
  • Simple object movement functions in 2-d ASCII grid

Goals for Next Week:

  • Improve and finalize Object hierarchy/structure
  • Abstraction of data types for code maintainability
  • Weapons class hierarchy

Concerns:

  • None

Week 3

This Week's Accomplishments:

  • Finalized object hierarchy/structure
  • Created weapon class hierarchy
  • Refactor code and abstracting important
  • Improve physics engine

Goals for Next Week:

  • Integrate gameplay with server/client and graphics
  • Create more weapons
  • Create more powerups
  • Test gameplay using ASCII grid
  • Develop API for how map will live/transmitted

Concerns:

  • A bit behind other groups
  • Unsure how to create map data/store map data

week 4

This Week's Accomplishments:

  • Gameplay integration with networking
  • Multiplayer support (joining game)
  • Weapon pickup/dropdown functionality
  • Primitive Map/Game initialization

Goals for Next Week:

  • Projectiles
  • Powerups
  • More network integration
  • Handle more actions

Concerns:

  • DoSing our server