Difference between revisions of "Zhen Yuan Xiao"
From Group 5
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=='''week 4'''== | =='''week 4'''== | ||
===This Week's Accomplishments:=== | ===This Week's Accomplishments:=== | ||
− | + | *Gameplay integration with networking | |
+ | *Multiplayer support (joining game) | ||
+ | *Weapon pickup/dropdown functionality | ||
+ | *Primitive Map/Game initialization | ||
===Goals for Next Week:=== | ===Goals for Next Week:=== | ||
Line 41: | Line 44: | ||
*Powerups | *Powerups | ||
*More network integration | *More network integration | ||
+ | *Handle more actions | ||
===Concerns:=== | ===Concerns:=== | ||
*DoSing our server | *DoSing our server | ||
+ | |||
+ | =='''week 5'''== | ||
+ | ===This Week's Accomplishments:=== | ||
+ | *Created new default weapon (fist) | ||
+ | *Map integration | ||
+ | |||
+ | ===Goals for Next Week:=== | ||
+ | *Incorporate collision for attacks/projectiles (more actions allowed) | ||
+ | *Power ups | ||
+ | *Define Map generation/storage in system | ||
+ | |||
+ | ===Concerns:=== | ||
+ | |||
+ | =='''week 6'''== | ||
+ | ===This Week's Accomplishments:=== | ||
+ | *Define & create walls | ||
+ | *Included collisions boxes for walls | ||
+ | *Initial perimeter for map | ||
+ | *Fix projectile errors | ||
+ | |||
+ | ===Goals for Next Week:=== | ||
+ | *Incorporate collision for attacks/projectiles (more actions allowed) | ||
+ | *Tune the parameters in the server for smoother movements, etc. | ||
+ | |||
+ | ===Concerns:=== | ||
+ | *Sungod next week! | ||
+ | |||
+ | =='''week 7'''== | ||
+ | ===This Week's Accomplishments:=== | ||
+ | *Mp&Hp regeneration | ||
+ | *Moveable walls | ||
+ | *Design&Implement maze | ||
+ | |||
+ | ===Goals for Next Week:=== | ||
+ | *Clean up wiki | ||
+ | *Status aliments | ||
+ | *Game logic/Respawning | ||
+ | |||
+ | |||
+ | ===Concerns:=== | ||
+ | *Sungod! | ||
+ | |||
+ | =='''week 8'''== | ||
+ | ===This Week's Accomplishments:=== | ||
+ | *Profiling code | ||
+ | *Code cleanup | ||
+ | *Attack melee | ||
+ | *Move constants to config manager | ||
+ | *Fixed some bugs | ||
+ | |||
+ | ===Goals for Next Week:=== | ||
+ | *More code clean up | ||
+ | *Fix gameplay (respawn/game start etc) | ||
+ | *More weapons/powerups | ||
+ | |||
+ | ===Concerns:=== | ||
+ | *slow graphics rendering | ||
+ | *Game not polish enough | ||
+ | |||
+ | =='''week 9'''== | ||
+ | ===This Week's Accomplishments:=== | ||
+ | *Weapon&player spawn. Weapon toss/drop | ||
+ | *Game restart/Game reset | ||
+ | *Game logic cleanup | ||
+ | |||
+ | ===Goals for Next Week:=== | ||
+ | *Finalize game | ||
+ | *Test | ||
+ | *prepare for presentation | ||
+ | |||
+ | ===Concerns:=== |
Latest revision as of 21:06, 29 May 2013
Week 1
Week 2
This Week's Accomplishments:
- set up environment
- Primitive Object hierarchy/structure
- Primitive Physics engine
- Simple object movement functions in 2-d ASCII grid
Goals for Next Week:
- Improve and finalize Object hierarchy/structure
- Abstraction of data types for code maintainability
- Weapons class hierarchy
Concerns:
- None
Week 3
This Week's Accomplishments:
- Finalized object hierarchy/structure
- Created weapon class hierarchy
- Refactor code and abstracting important
- Improve physics engine
Goals for Next Week:
- Integrate gameplay with server/client and graphics
- Create more weapons
- Create more powerups
- Test gameplay using ASCII grid
- Develop API for how map will live/transmitted
Concerns:
- A bit behind other groups
- Unsure how to create map data/store map data
week 4
This Week's Accomplishments:
- Gameplay integration with networking
- Multiplayer support (joining game)
- Weapon pickup/dropdown functionality
- Primitive Map/Game initialization
Goals for Next Week:
- Projectiles
- Powerups
- More network integration
- Handle more actions
Concerns:
- DoSing our server
week 5
This Week's Accomplishments:
- Created new default weapon (fist)
- Map integration
Goals for Next Week:
- Incorporate collision for attacks/projectiles (more actions allowed)
- Power ups
- Define Map generation/storage in system
Concerns:
week 6
This Week's Accomplishments:
- Define & create walls
- Included collisions boxes for walls
- Initial perimeter for map
- Fix projectile errors
Goals for Next Week:
- Incorporate collision for attacks/projectiles (more actions allowed)
- Tune the parameters in the server for smoother movements, etc.
Concerns:
- Sungod next week!
week 7
This Week's Accomplishments:
- Mp&Hp regeneration
- Moveable walls
- Design&Implement maze
Goals for Next Week:
- Clean up wiki
- Status aliments
- Game logic/Respawning
Concerns:
- Sungod!
week 8
This Week's Accomplishments:
- Profiling code
- Code cleanup
- Attack melee
- Move constants to config manager
- Fixed some bugs
Goals for Next Week:
- More code clean up
- Fix gameplay (respawn/game start etc)
- More weapons/powerups
Concerns:
- slow graphics rendering
- Game not polish enough
week 9
This Week's Accomplishments:
- Weapon&player spawn. Weapon toss/drop
- Game restart/Game reset
- Game logic cleanup
Goals for Next Week:
- Finalize game
- Test
- prepare for presentation