12 May 2014

What were your concrete goals for the week?

We planned to have players following a track with basic collisions implemented.

What goals were you able to accomplish?

There’s a tube model now.

If there were goals you were unable to meet, what were the reasons?

I spent ~15 hours this week refactoring our game and engine code. Among other things, I changed the event system so that serialization and construction code wouldn’t have to be maintained in several places. I also decoupled the physics from the AI, and moved various parts of the project into common repositories.

All of this was supposed to happen in parallel with the implementation of the tube and collisions, but looking at the git logs, it appears that the only things that got worked on were the tube model itself and controller input (a nice to have on our original list).

What are your specific goals for the next week?

I’m planning to start implementing the track steering and collisions so that we can meet last week’s deadline.

What is your individual morale (which might be different from the overall group morale)?

I’m a little bit frustrated with the team, and I’m very stressed out. I had two finals, Junkyard Derby, and research deadline pushes last week, and I still put many hours of coding into the game, and I’m feeling a bit alone in that.



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