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  • * Level flag to place objects ontop of the ground, for easier level design. * Using our concept art as a loading screen.
    9 KB (1,306 words) - 00:29, 8 June 2013
  • :*Finish 2D concept art :*Complete level design
    545 bytes (73 words) - 14:03, 8 June 2013
  • *Design GameLogic, UML Diagrams etc... *Concept art for characters with vehcile
    1 KB (163 words) - 19:15, 9 April 2013
  • *Design GameLogic, UML Diagrams etc... *Concept art for characters with vehicle
    1 KB (173 words) - 14:04, 8 June 2013
  • file:Loading.png|Using random concept art as a loading screen. file:Mushrooms.jpg|Final UI and Level design.
    4 KB (642 words) - 16:54, 3 July 2013
  • *Propose final level design *Distracted by art *_*
    4 KB (484 words) - 15:36, 8 June 2013
  • '''Art''' * Concept art
    6 KB (745 words) - 22:59, 7 June 2013
  • *Design team logo *Design team logo
    3 KB (390 words) - 22:32, 10 June 2013