Goal(s)
- Implement evolution logic based on Monster HP
- Update evolution level based on server time elapse
Accomplished Goal(s)
- Completed implementation of HP-based monster evolution logic.
- Evolution level updates every server tick by a constant for the monster.
Missed Goal(s)
None!
Next Week’s Goal(s)
- Work on Revive Mechanic i.e. Hunters should be able to press ‘E’ for 5 seconds near dead hunters to revive them.
Lesson(s)
- I learned how to interact with and developed a good understanding of various variables and functions in our codebase.
Morale
I feel good now that I’m contributing to the backend code more effectively as I’m able to understand the various components of the game better. I am finding thorough testing to be a bit challenging/confusing with 4 clients open at once on one computer.