Zhuoran’s Week 8 Report

Goals

-Investigate how to implement the ground tile texture mapping.

Accomplishments

– I found opengl textures would only render fully when runtime library in VS code generation is set to Multi-threaded Debug DLL (/MDd), and whereas when just setting it to Multi-threaded without debugging part, it is a hit or miss for some textures to render properly and some to not appear at all. However, under debug runtime library, texture would not repeat, so we can’t use one tile texture to repeat on the entire ground. Therefore I have made the switch to an individual tile based ground texture approach.

Unaccomplished goals

– I need to test the individual tiles on the latest version of the game.

Next Week’s goal

– Explore and implement different visual effects based on demand.

This Week’s lesson

-I probably should not stay on one issue for too long when there is another viable option.

Individual Morale

– There would be a lot micro changes in the next 2 weeks, but I think we will be good.

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