Zhuoran’s Week 9 Report

Goals

-Implement tiled ground.

Accomplishments

– I have successfully implemented tiled ground. Each tile is an individual piece of model, and the tiles are rendered using the spatial hash table, so that only tiles near by are rendered. The tiles share a common texture and vertex array, so those data values only needed to be loaded once.

Unaccomplished goals

– Possibly due to floating point accuracy, there are these very thin but noticeable gap lines between the tiles. I am think about adding a base texture below all the tiles to cover them up.

Next Week’s goal

– Our current map environment takes too much time to load from stored data like images and model obj files, so I need to optimize the loading process by making the repeated items share data, so they do not have to load once during each construction.

This Week’s lesson

-Even though the deadline of the project is coming up, I think I need to focus on solving one issue at a time.

Individual Morale

– Our game is coming into shape, but I think we could still add some more features like visual effects etc.

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