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Goal(s)
- Cooldown UI with attacks
- Make things feel and look better.
- If I can finish Cooldown quickly, then work on: 360 ground arrow for attacks and 8 points
Extra Goal(s)
- Please excuse my laziness but I’m not going to type out all the things I’ve done extra, so I’m going to just link to all my Github PR’s
- https://github.com/ucsd-cse125-sp21/cse125-sp21-group4/pull/57
- https://github.com/ucsd-cse125-sp21/cse125-sp21-group4/pull/54
- https://github.com/ucsd-cse125-sp21/cse125-sp21-group4/pull/52
- https://github.com/ucsd-cse125-sp21/cse125-sp21-group4/pull/49
- https://github.com/ucsd-cse125-sp21/cse125-sp21-group4/pull/46 (not extra, this is the cooldown PR).
Accomplished Goal(s)
- All done. Plus many extras.
Missed Goal(s)
- Anything that’s not done on the game haha…
Next Week’s Goal(s)
- Copy pasted from our discord chat’s “leftovers”/”known issues” channel.
- fighter shield (unique ability)
- sound effects (footsteps, unique attacks, grunts, more notification sounds)
- tuning fighter attack distance and safeRegion shrinking time
- minimap icons???
- circle in the actual game instead of staring at minimap
- monster has crawl animation, there if we would like to use it
Lesson(s)
- Game development is fun and hard.
Morale
- Literally only 60 hours (from when I’m writing this morale section) to when we actually demo. I am tired and it’s 4:18AM.