Zhuoran’s Week 10 Report

Goals

-map loading optimization.

Accomplishments

– Previously, the ground was composed of tiles, and each tile was an individual object that needed to be called to draw each tick. I was able to do part of the optimization for ground loading and drawing by using OpenGL’s draw instance array feature. This allows the program to store only one instance of the ground object, and draw then repeatedly in just one method call.

Unaccomplished goals

– I would like to add the the same mechanics to drawing of trees because they are mostly reused models as well.

Next Week’s goal

– Just want to see what other graphical features I could improve upon in the next few days.

This Week’s lesson

– I think at the end, things did not turn out as bad as we thought a few weeks ago.

Individual Morale

– I am excited to showcase our game and see what other teams have created on Friday.

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