Group Status Report:
- Summarize your overall status for the week
- With winning added, MVP is done
- Made our game look better and added some JUICE
- Include both the week # and the date of the meeting
- Week 8, meeting on May 24th
- add a statement summarizing the group morale (feel free to be creative in expressing your morale)
- Life is a highwayyyy, I wanna ride it all night longgggg
- Screenshots
- Raytracing:
- A new perspective on the game:
- Winning with balloons:
- Point light during night:
- Fireflies:
- Watering and fertilizing with indicators:
- Placeholder for moosic:
- Physics static colliders + visualization:
- New title screen:
- Character assets for char selection:
Individual status reports:
Cher:
- Concrete Goals:
- Finish stamina
- Revamp title screen and give the pig a facelift to match the fish’s style
- Character selection assets
- Accomplished Goals:
- Stamina decor finished and the pig is now looking frighteningly but very fittingly eager about farming
- Created character pictures for selection
- Goals Not Accomplished:
- Making additional character selection UI assets (e.g. backgrounds)
- Goals For Next Week:
- Finish rest of UI, make everything look funky fresh
- Help out with audio if possible
- What I’ve learned this week:
- How colors can look different on different devices and screens which explains a lot
- Individual morale: Increasingly hyped for this game ? may scream, may not scream (positively)
Cynthia:
- Concrete Goals:
- Implement point light in night phase
- Draw debug meshes for colliders
- Accomplished Goals:
- Point light is implemented
- Debug meshes for colliders drawn
- Added functionality to randomize speed + starting index of particles
- Started on ambient occlusion
- Goals Not Accomplished:
- Incorporate ambient occlusion into game
- Goals For Next Week:
- Put the ambient occlusion in the game
- Maybe clean up graphics code
- What I’ve learned this week:
- Robotics make brain hurty
- Ambient occlusion
- Individual morale:
- Looking forward to the last two weeks of development. yay
Danica:
- Concrete Goals:
- Add winning
- Add fireflies
- Work on raytracing
- Add watering/fertilizing
- Add indicators
- Accomplished Goals:
- All of the above
- Goals Not Accomplished:
- Connecting raytracing
- Goals For Next Week:
- Raytracing
- Polishing/play testing
- What I’ve learned this week:
- If main is 1000 commits behind, just delete the branch
- Individual morale:
- I can’t wait to play our game with a full group of people, I think it’ll be super fun!! Also, I really wanna watch some horror movies.
Jakob:
- Concrete Goals:
- finish sounds
- finish music
- progress with raytracing
- Accomplished Goals:
- almost done with sounds, need to implement them in game
- have fbx models loading in raytracer
- Goals Not Accomplished:
- not done with music yet
- lots to do with live importing, animating models with raytracer
- newd denoising with raytracer
- Goals For Next Week:
- finish raytracer
- Finish music
- implement sounds fully
- add looping sounds/spatial positioning of sounds
- What I’ve learned this week:
- a lot about live raytracing
- having a lot of fun with sound design
- balanced gameplay hard
- Individual morale:
- Mom I’m gaming, I’m gaming!!!
Jennie:
- Concrete Goals:
- Finish buy store UI
- Refine timer/stamina
- Winning UI layout
- Working on character selection page
- Accomplished Goals:
- Finish buy store UI
- Refine timer/stamina
- Done the black banner zoom in part of winning UI
- Finish basic structure of character selection page but haven’t test on multiple client
- Goals Not Accomplished:
- Character selection page for multiple client
- Goals For Next Week:
- Finishing winning UI
- Finishing the multiple clients implement of character selection
- connecting sale confirmation page to the server-side input and output
- What I’ve learned this week:
- drink Thai boba tea afternoon will keep you staying up and coding until 3am…
- Individual morale:
- Cannot wait to play test our game!
Leon:
- Concrete Goals:
- Implement static collision resolution for sphere to sphere and sphere to AABB
- Add static sphere colliders to the trees
- Add static AABB colliders to the surrounding map (so players can’t walk off)
- Get collider debug visualizations working
- Accomplished Goals:
- Got sphere to static sphere and sphere to static AABB collision resolutions working
- Added static colliders (trees and surrounding map)
- Worked with Cynthia to get debug visualizations working for the colliders
- Goals Not Accomplished:
- Debug some known bugs
- Goals For Next Week:
- Debugging/polishing for the demo
- What I’ve learned this week:
- Dev is the true main branch
- Individual morale:
- Excited for playtesting and polishing out the game!
Nicholas:
- Concrete Goals:
- Floating bubble for watering and fertilizing
- Polish GUI
- Accomplished Goals:
- Initial loading screen now no longer freezes in stop motion but instead has consistent chasing animation (had to multithread only part of the model loading)
- Fixed bug with the client waiting screen
- Finished connecting plant growth with the water/fertilizer indicators
- Added networking support for timer on client side, which is being depended on by the timer GUI and the day/night cycle
- Spawned 50 balloons when player won, played with the distribution and added balloon parameter regeneration to make it look more dynamic
- Added support for multiple colliders in the physics engine. Useful when an object can be a physics object while also being an interactable (which is supported through the physics engine), such as NPC and players
- General refactor of the server main and the client main and cleaned up code (such as removing old code, fixing memory leaks, made iterating over enum more robust, etc)
- Goals Not Accomplished:
- Remap interaction for buying
- Goals For Next Week:
- Debug things in general. We found several more bugs after playtesting our game
- Character selection (which probably includes network support and some GUI logic rewrite)
- What I’ve learned this week:
- Danica is great at singing and we should feature her in our game over song
- Individual morale:
- Just play tested the game and true to our fame to claim there was a lot of sabotage going on 🙂 we might tune it down further tho so the game isn’t just all about sabotage.
- But anyway really excited to see the game finally taking shape!
- Just play tested the game and true to our fame to claim there was a lot of sabotage going on 🙂 we might tune it down further tho so the game isn’t just all about sabotage.