Week 8 Status Report


Group Status Report:

  1. Summarize your overall status for the week
    1. With winning added, MVP is done
    2. Made our game look better and added some JUICE
  2. Include both the week # and the date of the meeting
    1. Week 8, meeting on May 24th
  3. add a statement summarizing the group morale (feel free to be creative in expressing your morale)
    1. Life is a highwayyyy, I wanna ride it all night longgggg
  4. Screenshots
  1. Raytracing:

  2. A new perspective on the game:
  3. Winning with balloons:
  4. Point light during night:
  5. Fireflies:
  6. Watering and fertilizing with indicators:
  7. Placeholder for moosic:
  8. Physics static colliders + visualization:
  9. New title screen:
  10. Character assets for char selection:

Individual status reports:

Cher:

  1. Concrete Goals:
    1. Finish stamina
    2. Revamp title screen and give the pig a facelift to match the fish’s style
    3. Character selection assets
  2. Accomplished Goals:
    1. Stamina decor finished and the pig is now looking frighteningly but very fittingly eager about farming
    2. Created character pictures for selection
  3. Goals Not Accomplished:
    1. Making additional character selection UI assets (e.g. backgrounds)
  4. Goals For Next Week:
    1. Finish rest of UI, make everything look funky fresh
    2. Help out with audio if possible
  5. What I’ve learned this week:
    1. How colors can look different on different devices and screens which explains a lot
  6. Individual morale: Increasingly hyped for this game ? may scream, may not scream (positively)

Cynthia:

  1. Concrete Goals:
    1. Implement point light in night phase
    2. Draw debug meshes for colliders
  2. Accomplished Goals:
    1. Point light is implemented
    2. Debug meshes for colliders drawn
    3. Added functionality to randomize speed + starting index of particles
    4. Started on ambient occlusion
  3. Goals Not Accomplished:
    1. Incorporate ambient occlusion into game
  4. Goals For Next Week:
    1. Put the ambient occlusion in the game
    2. Maybe clean up graphics code
  5. What I’ve learned this week:
    1. Robotics make brain hurty
    2. Ambient occlusion
  6. Individual morale:
    1. Looking forward to the last two weeks of development. yay

Danica:

  1. Concrete Goals:
    1. Add winning
    2. Add fireflies
    3. Work on raytracing
    4. Add watering/fertilizing
    5. Add indicators
  2. Accomplished Goals:
    1. All of the above
  3. Goals Not Accomplished:
    1. Connecting raytracing
  4. Goals For Next Week:
    1. Raytracing
    2. Polishing/play testing
  5. What I’ve learned this week:
    1. If main is 1000 commits behind, just delete the branch
  6. Individual morale:
    1. I can’t wait to play our game with a full group of people, I think it’ll be super fun!! Also, I really wanna watch some horror movies.

Jakob:

  • Concrete Goals:
    • finish sounds
    • finish music
    • progress with raytracing
  • Accomplished Goals:
    • almost done with sounds, need to implement them in game
    • have fbx models loading in raytracer
  • Goals Not Accomplished:
    • not done with music yet
    • lots to do with live importing, animating models with raytracer
    • newd denoising with raytracer
  • Goals For Next Week:
    • finish raytracer
    • Finish music
    • implement sounds fully
    • add looping sounds/spatial positioning of sounds
  • What I’ve learned this week:
    • a lot about live raytracing
    • having a lot of fun with sound design
    • balanced gameplay hard
  • Individual morale:
    • Mom I’m gaming, I’m gaming!!!

Jennie:

  1. Concrete Goals:
    1. Finish buy store UI
    2. Refine timer/stamina
    3. Winning UI layout
    4. Working on character selection page
  2. Accomplished Goals:
    1. Finish buy store UI
    1. Refine timer/stamina
    2. Done the black banner zoom in part of winning UI
    3. Finish basic structure of character selection page but haven’t test on multiple client
  3. Goals Not Accomplished:
    1. Character selection page for multiple client
  4. Goals For Next Week:
    1. Finishing winning UI
    2. Finishing the multiple clients implement of character selection
    3. connecting sale confirmation page to the server-side input and output
  5. What I’ve learned this week:
    1. drink Thai boba tea afternoon will keep you staying up and coding until 3am…
  6. Individual morale:
    1. Cannot wait to play test our game!

Leon:

  1. Concrete Goals:
    1. Implement static collision resolution for sphere to sphere and sphere to AABB
    2. Add static sphere colliders to the trees
    3. Add static AABB colliders to the surrounding map (so players can’t walk off)
    4. Get collider debug visualizations working
  2. Accomplished Goals:
    1. Got sphere to static sphere and sphere to static AABB collision resolutions working
    2. Added static colliders (trees and surrounding map)
    3. Worked with Cynthia to get debug visualizations working for the colliders
  3. Goals Not Accomplished:
    1. Debug some known bugs
  4. Goals For Next Week:
    1. Debugging/polishing for the demo
  5. What I’ve learned this week:
    1. Dev is the true main branch
  6. Individual morale:
    1. Excited for playtesting and polishing out the game!

Nicholas:

  1. Concrete Goals:
    1. Floating bubble for watering and fertilizing
    2. Polish GUI
  2. Accomplished Goals:
    1. Initial loading screen now no longer freezes in stop motion but instead has consistent chasing animation (had to multithread only part of the model loading)
    2. Fixed bug with the client waiting screen
    3. Finished connecting plant growth with the water/fertilizer indicators
    4. Added networking support for timer on client side, which is being depended on by the timer GUI and the day/night cycle
    5. Spawned 50 balloons when player won, played with the distribution and added balloon parameter regeneration to make it look more dynamic
    6. Added support for multiple colliders in the physics engine. Useful when an object can be a physics object while also being an interactable (which is supported through the physics engine), such as NPC and players
    7. General refactor of the server main and the client main and cleaned up code (such as removing old code, fixing memory leaks, made iterating over enum more robust, etc)
  3. Goals Not Accomplished:
    1. Remap interaction for buying
  4. Goals For Next Week:
    1. Debug things in general. We found several more bugs after playtesting our game
    2. Character selection (which probably includes network support and some GUI logic rewrite)
  5. What I’ve learned this week:
    1. Danica is great at singing and we should feature her in our game over song
  6. Individual morale:
    1. Just play tested the game and true to our fame to claim there was a lot of sabotage going on 🙂 we might tune it down further tho so the game isn’t just all about sabotage.
      1. But anyway really excited to see the game finally taking shape!


Leave a Reply

Your email address will not be published.