#include <bone.hpp>
◆ Bone()
| Bone::Bone |
( |
const std::string & |
name, |
|
|
int |
ID, |
|
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const aiNodeAnim * |
channel |
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) |
| |
◆ getBoneID()
◆ getBoneName()
| std::string Bone::getBoneName |
( |
| ) |
const |
|
inline |
◆ getLocalTransform()
| glm::mat4 Bone::getLocalTransform |
( |
| ) |
|
|
inline |
◆ getPositionIndex()
| int Bone::getPositionIndex |
( |
float |
animationTime | ) |
|
◆ getRotationIndex()
| int Bone::getRotationIndex |
( |
float |
animationTime | ) |
|
◆ getScaleIndex()
| int Bone::getScaleIndex |
( |
float |
animationTime | ) |
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◆ update()
| void Bone::update |
( |
float |
animationTime | ) |
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The documentation for this class was generated from the following files: