#include <map>
#include <unordered_map>
#include <unordered_set>
#include <string>
#include <vector>
#include <queue>
#include <memory>
#include <optional>
#include <boost/filesystem.hpp>
#include "server/game/grid.hpp"
#include "shared/utilities/config.hpp"
#include "glm/gtx/hash.hpp"
Go to the source code of this file.
|
| enum class | RoomType {
EMPTY
, SPAWN
, EASY
, MEDIUM
,
HARD
, LOOT
, EXIT
, ORB
,
CUSTOM
} |
| |
| enum | RoomEntry { T = 0b0001
, B = 0b0010
, L = 0b0100
, R = 0b1000
} |
| |
| enum class | RoomSize { _10x10
, _20x20
, _40x40
, INVALID
} |
| |
◆ ALL_TYPES
◆ GLM_ENABLE_EXPERIMENTAL
| #define GLM_ENABLE_EXPERIMENTAL |
◆ GRID_CELLS_PER_ROOM
| #define GRID_CELLS_PER_ROOM 10 |
◆ REQUIRED_NUM_ROOMS
| #define REQUIRED_NUM_ROOMS 100 |
◆ RoomEntry
◆ RoomSize
| Enumerator |
|---|
| _10x10 | |
| _20x20 | |
| _40x40 | |
| INVALID | |
◆ RoomType
| Enumerator |
|---|
| EMPTY | |
| SPAWN | |
| EASY | |
| MEDIUM | |
| HARD | |
| LOOT | |
| EXIT | |
| ORB | |
| CUSTOM | |