Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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Macros
serialize_macro.hpp File Reference
#include <boost/serialization/string.hpp>
#include <boost/serialization/access.hpp>
#include <boost/serialization/vector.hpp>
#include <boost/serialization/array.hpp>
#include <boost/serialization/variant.hpp>
#include <boost/serialization/unordered_map.hpp>
#include <boost/serialization/utility.hpp>
#include <boost/serialization/unordered_set.hpp>
#include <boost/serialization/shared_ptr.hpp>
#include <boost/serialization/unique_ptr.hpp>
#include <boost/archive/text_iarchive.hpp>
#include <boost/archive/text_oarchive.hpp>
#include <boost/serialization/optional.hpp>

Go to the source code of this file.

Macros

#define DEF_SERIALIZE
 

Macro Definition Documentation

◆ DEF_SERIALIZE

#define DEF_SERIALIZE
Value:
friend class boost::serialization::access; \
template<class Archive> \
void serialize
std::string serialize(const Type &obj)
Definition: serialize.hpp:19