#include <glm/glm.hpp>
#include <glm/gtx/string_cast.hpp>
#include <vector>
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◆ DAGGER_DMG
◆ DAGGER_DUR
◆ DAGGER_PREP
◆ DAGGER_TOTAL
◆ DEFAULT_GRIDCELL_WIDTH
| #define DEFAULT_GRIDCELL_WIDTH 3 |
◆ DM_MANA_REGEN
◆ DM_MANA_TOTAL
◆ DM_Z_DISCOUNT
| #define DM_Z_DISCOUNT 0.2 |
◆ FIRE_LIMIT
◆ GLM_ENABLE_EXPERIMENTAL
| #define GLM_ENABLE_EXPERIMENTAL |
◆ GRAVITY
◆ GRIDS_PER_FLOOR_OBJECT
| #define GRIDS_PER_FLOOR_OBJECT 5 |
◆ HAMMER_DMG
◆ HAMMER_DUR
◆ HAMMER_PREP
◆ HAMMER_TOTAL
◆ HEAL_LIMIT
◆ HEALTH_DURATION
| #define HEALTH_DURATION 0 |
◆ INITIAL_HEALTH
| #define INITIAL_HEALTH 100 |
◆ INVENTORY_SIZE
◆ INVINCIBLITY_DUR
| #define INVINCIBLITY_DUR 15 |
◆ INVINCIBLITY_SCALAR
| #define INVINCIBLITY_SCALAR 100 |
◆ INVIS_DURATION
| #define INVIS_DURATION 15 |
◆ ITEM_SPAWN_BOUND
| #define ITEM_SPAWN_BOUND 3 |
◆ ITEM_SPAWN_PROB
| #define ITEM_SPAWN_PROB 0.1 |
◆ JUMP_SPEED
◆ LIGHT_CUT_MANA
◆ LIGHT_CUT_RANGE
| #define LIGHT_CUT_RANGE 60.0 |
◆ LIGHT_CUT_RANGE_LIGHTNING
| #define LIGHT_CUT_RANGE_LIGHTNING 20.0 |
◆ LIGHT_CUT_TICKS
| #define LIGHT_CUT_TICKS 200 |
◆ LIGHTNING_DMG
◆ LIGHTNING_DUR
| #define LIGHTNING_DUR 400 |
◆ LIGHTNING_LIGHT_CUT_TICKS
| #define LIGHTNING_LIGHT_CUT_TICKS 100 |
◆ LIGHTNING_MANA
◆ LIGHTNING_PREP
| #define LIGHTNING_PREP 1000 |
◆ MAX_ENEMY_VALUE
| #define MAX_ENEMY_VALUE 500 |
◆ MAX_MAZE_COLUMNS
| #define MAX_MAZE_COLUMNS 10000 |
◆ MAX_TRAPS
◆ MAZE_CEILING_HEIGHT
| #define MAZE_CEILING_HEIGHT 10 |
◆ MIRROR_USE_DURATION
| #define MIRROR_USE_DURATION 30 |
◆ NAUSEA_DURATION
| #define NAUSEA_DURATION 10 |
◆ NAUSEA_SCALAR
◆ NUM_PLAYERS
◆ PLAYER_SPEED
| #define PLAYER_SPEED 1.65f |
◆ RESTORE_HEALTH
| #define RESTORE_HEALTH 20 |
◆ SWORD_DMG
◆ SWORD_DUR
◆ SWORD_PREP
◆ SWORD_TOTAL
◆ TELEPORT_LIMIT
◆ TELEPORT_RANGE
| #define TELEPORT_RANGE 15 |
◆ TRAP_COOL_DOWN
◆ TRAP_INVENTORY_SIZE
| #define TRAP_INVENTORY_SIZE 7 |
◆ TRAP_TIME