Go to the source code of this file.
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| #define | FIRST_TIMESTEP 0 |
| |
| #define | TIMESTEP_LEN std::chrono::milliseconds(30) |
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| #define | MAX_PLAYERS 4 |
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| #define | TIME_LIMIT_S std::chrono::seconds(300) |
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| #define | BEAR_DIMENSIONS glm::vec3(14.163582, 17.914591, 10.655818) |
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| #define | FIRE_PLAYER_DIMENSIONS glm::vec3(4.0f, 10.069769, 4.0f) |
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| #define | LIGHTNING_PLAYER_DIMENSIONS glm::vec3(4.0f, 10.069769, 4.0f) |
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| #define | WATER_PLAYER_DIMENSIONS glm::vec3(4.0f, 10.069769, 4.0f) |
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| #define | SUNGOD_DIMENSIONS glm::vec3(3.281404, 9.543382, 7.974873) |
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| #define | ARROW_DIMENSIONS glm::vec3(25.025101, 68.662003, 333.333333) |
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| #define | ARROW_TRAP_DIMENSIONS glm::vec3(2.815553, 3.673665, 1.588817) |
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| #define | FLOOR_SPIKE_DIMENSIONS glm::vec3(3.0f, 1.0f, 3.0f) |
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| #define | LAVA_DIMENSIONS glm::vec3(3.0f, 0.01f, 3.0f) |
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| #define | PLAYER_BBOX_SCALE 0.35f |
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| #define | PLAYER_MODEL_SCALE 0.004f |
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| #define | PLAYER_DEATHS_TO_RELAY_RACE 3 |
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◆ ARROW_DIMENSIONS
| #define ARROW_DIMENSIONS glm::vec3(25.025101, 68.662003, 333.333333) |
◆ ARROW_TRAP_DIMENSIONS
| #define ARROW_TRAP_DIMENSIONS glm::vec3(2.815553, 3.673665, 1.588817) |
◆ BEAR_DIMENSIONS
| #define BEAR_DIMENSIONS glm::vec3(14.163582, 17.914591, 10.655818) |
◆ FIRE_PLAYER_DIMENSIONS
| #define FIRE_PLAYER_DIMENSIONS glm::vec3(4.0f, 10.069769, 4.0f) |
◆ FIRST_TIMESTEP
◆ FLOOR_SPIKE_DIMENSIONS
| #define FLOOR_SPIKE_DIMENSIONS glm::vec3(3.0f, 1.0f, 3.0f) |
◆ LAVA_DIMENSIONS
| #define LAVA_DIMENSIONS glm::vec3(3.0f, 0.01f, 3.0f) |
◆ LIGHTNING_PLAYER_DIMENSIONS
| #define LIGHTNING_PLAYER_DIMENSIONS glm::vec3(4.0f, 10.069769, 4.0f) |
◆ MAX_PLAYERS
◆ PLAYER_BBOX_SCALE
| #define PLAYER_BBOX_SCALE 0.35f |
◆ PLAYER_DEATHS_TO_RELAY_RACE
| #define PLAYER_DEATHS_TO_RELAY_RACE 3 |
◆ PLAYER_MODEL_SCALE
| #define PLAYER_MODEL_SCALE 0.004f |
◆ SUNGOD_DIMENSIONS
| #define SUNGOD_DIMENSIONS glm::vec3(3.281404, 9.543382, 7.974873) |
◆ TIME_LIMIT_S
| #define TIME_LIMIT_S std::chrono::seconds(300) |
◆ TIMESTEP_LEN
| #define TIMESTEP_LEN std::chrono::milliseconds(30) |
◆ WATER_PLAYER_DIMENSIONS
| #define WATER_PLAYER_DIMENSIONS glm::vec3(4.0f, 10.069769, 4.0f) |