Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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Macros
constants.hpp File Reference

Go to the source code of this file.

Macros

#define FIRST_TIMESTEP   0
 
#define TIMESTEP_LEN   std::chrono::milliseconds(30)
 
#define MAX_PLAYERS   4
 
#define TIME_LIMIT_S   std::chrono::seconds(300)
 
#define BEAR_DIMENSIONS   glm::vec3(14.163582, 17.914591, 10.655818)
 
#define FIRE_PLAYER_DIMENSIONS   glm::vec3(4.0f, 10.069769, 4.0f)
 
#define LIGHTNING_PLAYER_DIMENSIONS   glm::vec3(4.0f, 10.069769, 4.0f)
 
#define WATER_PLAYER_DIMENSIONS   glm::vec3(4.0f, 10.069769, 4.0f)
 
#define SUNGOD_DIMENSIONS   glm::vec3(3.281404, 9.543382, 7.974873)
 
#define ARROW_DIMENSIONS   glm::vec3(25.025101, 68.662003, 333.333333)
 
#define ARROW_TRAP_DIMENSIONS   glm::vec3(2.815553, 3.673665, 1.588817)
 
#define FLOOR_SPIKE_DIMENSIONS   glm::vec3(3.0f, 1.0f, 3.0f)
 
#define LAVA_DIMENSIONS   glm::vec3(3.0f, 0.01f, 3.0f)
 
#define PLAYER_BBOX_SCALE   0.35f
 
#define PLAYER_MODEL_SCALE   0.004f
 
#define PLAYER_DEATHS_TO_RELAY_RACE   3
 

Macro Definition Documentation

◆ ARROW_DIMENSIONS

#define ARROW_DIMENSIONS   glm::vec3(25.025101, 68.662003, 333.333333)

◆ ARROW_TRAP_DIMENSIONS

#define ARROW_TRAP_DIMENSIONS   glm::vec3(2.815553, 3.673665, 1.588817)

◆ BEAR_DIMENSIONS

#define BEAR_DIMENSIONS   glm::vec3(14.163582, 17.914591, 10.655818)

◆ FIRE_PLAYER_DIMENSIONS

#define FIRE_PLAYER_DIMENSIONS   glm::vec3(4.0f, 10.069769, 4.0f)

◆ FIRST_TIMESTEP

#define FIRST_TIMESTEP   0

◆ FLOOR_SPIKE_DIMENSIONS

#define FLOOR_SPIKE_DIMENSIONS   glm::vec3(3.0f, 1.0f, 3.0f)

◆ LAVA_DIMENSIONS

#define LAVA_DIMENSIONS   glm::vec3(3.0f, 0.01f, 3.0f)

◆ LIGHTNING_PLAYER_DIMENSIONS

#define LIGHTNING_PLAYER_DIMENSIONS   glm::vec3(4.0f, 10.069769, 4.0f)

◆ MAX_PLAYERS

#define MAX_PLAYERS   4

◆ PLAYER_BBOX_SCALE

#define PLAYER_BBOX_SCALE   0.35f

◆ PLAYER_DEATHS_TO_RELAY_RACE

#define PLAYER_DEATHS_TO_RELAY_RACE   3

◆ PLAYER_MODEL_SCALE

#define PLAYER_MODEL_SCALE   0.004f

◆ SUNGOD_DIMENSIONS

#define SUNGOD_DIMENSIONS   glm::vec3(3.281404, 9.543382, 7.974873)

◆ TIME_LIMIT_S

#define TIME_LIMIT_S   std::chrono::seconds(300)

◆ TIMESTEP_LEN

#define TIMESTEP_LEN   std::chrono::milliseconds(30)

◆ WATER_PLAYER_DIMENSIONS

#define WATER_PLAYER_DIMENSIONS   glm::vec3(4.0f, 10.069769, 4.0f)