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Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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#include <packet.hpp>
Public Member Functions | |
| DEF_SERIALIZE (Archive &ar, const unsigned int version) | |
Data Fields | |
| std::string | player_name |
| Name that the client wishes to be called by. More... | |
Packet sent by the client to the server after the TCP handshake, telling the server what their information is. Currently this is just a name.
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inline |
| std::string ClientDeclareInfoPacket::player_name |
Name that the client wishes to be called by.