#include <point_light.hpp>
◆ ambient_color
| glm::vec3 PointLightProperties::ambient_color |
◆ attenuation_linear
| float PointLightProperties::attenuation_linear |
◆ attenuation_quadratic
| float PointLightProperties::attenuation_quadratic |
◆ diffuse_color
| glm::vec3 PointLightProperties::diffuse_color |
◆ flickering
| bool PointLightProperties::flickering |
◆ max_intensity
| float PointLightProperties::max_intensity |
◆ min_intensity
| float PointLightProperties::min_intensity |
◆ specular_color
| glm::vec3 PointLightProperties::specular_color |
The documentation for this struct was generated from the following file: