Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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Data Fields
PointLightProperties Struct Reference

#include <point_light.hpp>

Data Fields

bool flickering
 
float min_intensity
 
float max_intensity
 
glm::vec3 ambient_color
 
glm::vec3 diffuse_color
 
glm::vec3 specular_color
 
float attenuation_linear
 
float attenuation_quadratic
 

Field Documentation

◆ ambient_color

glm::vec3 PointLightProperties::ambient_color

◆ attenuation_linear

float PointLightProperties::attenuation_linear

◆ attenuation_quadratic

float PointLightProperties::attenuation_quadratic

◆ diffuse_color

glm::vec3 PointLightProperties::diffuse_color

◆ flickering

bool PointLightProperties::flickering

◆ max_intensity

float PointLightProperties::max_intensity

◆ min_intensity

float PointLightProperties::min_intensity

◆ specular_color

glm::vec3 PointLightProperties::specular_color

The documentation for this struct was generated from the following file: