|
Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
|
#include <packet.hpp>
Public Member Functions | |
| DEF_SERIALIZE (Archive &ar, const unsigned int version) | |
Data Fields | |
| std::string | lobby_name |
| Name of the server lobby. More... | |
| int | slots_taken |
| How many clients are already in this lobby. More... | |
| int | slots_avail |
| How many more clients can join this lobby. More... | |
Packet sent by the server via UDP broadcast, announcing that there is a lobby available for players to join.
|
inline |
| std::string ServerLobbyBroadcastPacket::lobby_name |
Name of the server lobby.
| int ServerLobbyBroadcastPacket::slots_avail |
How many more clients can join this lobby.
| int ServerLobbyBroadcastPacket::slots_taken |
How many clients are already in this lobby.