#include <soundsource.hpp>
◆ SoundSource() [1/2]
| SoundSource::SoundSource |
( |
| ) |
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|
default |
◆ SoundSource() [2/2]
| SoundSource::SoundSource |
( |
ServerSFX |
sfx, |
|
|
glm::vec3 |
pos, |
|
|
float |
volume, |
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float |
min_dist, |
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float |
atten, |
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|
bool |
loop = false |
|
) |
| |
◆ canBeHeardFrom()
| bool SoundSource::canBeHeardFrom |
( |
glm::vec3 |
pos | ) |
const |
◆ DEF_SERIALIZE()
| SoundSource::DEF_SERIALIZE |
( |
Archive & |
ar, |
|
|
const unsigned int |
version |
|
) |
| |
|
inline |
◆ atten
◆ loop
◆ min_dist
| float SoundSource::min_dist |
◆ pos
| glm::vec3 SoundSource::pos |
◆ SERVER_time_remaining
| std::optional<std::chrono::milliseconds> SoundSource::SERVER_time_remaining |
◆ sfx
◆ volume
| float SoundSource::volume |
The documentation for this struct was generated from the following files: