uint32_t MovableID
Object ID within an movable SmartVector (used by ServerGameState's ObjectManager)
Definition: typedefs.hpp:22
uint32_t EntityID
Global Object ID (when the server or client references an object with a particular EntityID,...
Definition: typedefs.hpp:9
uint32_t SpecificID
Object ID within an object type-specific SmartVector (used by ServerGameState's ObjectManager)
Definition: typedefs.hpp:16