Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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Typedefs
typedefs.hpp File Reference
#include <cstdint>

Go to the source code of this file.

Typedefs

using EntityID = uint32_t
 Global Object ID (when the server or client references an object with a particular EntityID, they both refer to the same object) More...
 
using SpecificID = uint32_t
 Object ID within an object type-specific SmartVector (used by ServerGameState's ObjectManager) More...
 
using MovableID = uint32_t
 Object ID within an movable SmartVector (used by ServerGameState's ObjectManager) More...
 

Typedef Documentation

◆ EntityID

using EntityID = uint32_t

Global Object ID (when the server or client references an object with a particular EntityID, they both refer to the same object)

◆ MovableID

using MovableID = uint32_t

Object ID within an movable SmartVector (used by ServerGameState's ObjectManager)

◆ SpecificID

using SpecificID = uint32_t

Object ID within an object type-specific SmartVector (used by ServerGameState's ObjectManager)