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Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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#include <cstdint>Go to the source code of this file.
Typedefs | |
| using | EntityID = uint32_t |
| Global Object ID (when the server or client references an object with a particular EntityID, they both refer to the same object) More... | |
| using | SpecificID = uint32_t |
| Object ID within an object type-specific SmartVector (used by ServerGameState's ObjectManager) More... | |
| using | MovableID = uint32_t |
| Object ID within an movable SmartVector (used by ServerGameState's ObjectManager) More... | |
| using EntityID = uint32_t |
Global Object ID (when the server or client references an object with a particular EntityID, they both refer to the same object)
| using MovableID = uint32_t |
Object ID within an movable SmartVector (used by ServerGameState's ObjectManager)
| using SpecificID = uint32_t |
Object ID within an object type-specific SmartVector (used by ServerGameState's ObjectManager)