33 std::array<std::string, 2>
slotTag_{
"LMB",
"RMB"};
Accumulates HUD geometry during a frame for batch rendering.
Definition HudContext.hpp:19
Fixed-size tween pool. No heap allocations.
Definition HudTween.hpp:35
Definition HudTypes.hpp:281
Snapshot of game state consumed by the HUD each frame.
Definition HudTypes.hpp:367