group2 0.1.0
CSE 125 Group 2
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widgets Directory Reference
Directory dependency graph for widgets:

Files

 
AbilitySelectionWidget.cpp
 Center-screen level-up ability choice prompt.
 
AbilitySelectionWidget.hpp
 Center-screen level-up ability choice prompt.
 
AmmoCounter.cpp
 Minimal ammo readout implementation.
 
AmmoCounter.hpp
 Minimal bottom-right ammo readout.
 
ChatWidget.cpp
 Bottom-left all-chat widget.
 
ChatWidget.hpp
 Bottom-left all-chat log and input row.
 
CrosshairWidget.cpp
 Voidfall crosshair — four amber tick marks + center dot.
 
CrosshairWidget.hpp
 Dynamic crosshair with configurable gap, thickness, and dot.
 
DamageAccumWidget.cpp
 
DamageAccumWidget.hpp
 Running damage total displayed below the crosshair.
 
DamageIndicator.cpp
 Voidfall directional-damage arcs — red wedges around the screen edge pointing at where the hit came from.
 
DamageIndicator.hpp
 
DamageNumberWidget.cpp
 
DamageNumberWidget.hpp
 Floating in-world damage numbers projected to screen space.
 
EmoteWheelWidget.cpp
 Radial emote-selection wheel.
 
EmoteWheelWidget.hpp
 Radial emote-selection wheel (hold-B), styled like a grenade wheel.
 
EnemyWorldHealthBar.cpp
 Voidfall floating enemy HP bar implementation.
 
EnemyWorldHealthBar.hpp
 Floating HP/shield bar above each on-screen enemy.
 
EquipmentSlots.cpp
 Bottom-center two-ability SVG cooldown widget.
 
EquipmentSlots.hpp
 Bottom-center two-ability SVG cooldown widget.
 
EquippedWeaponsWidget.cpp
 Stacked primary/secondary weapon slot HUD widget.
 
EquippedWeaponsWidget.hpp
 Stacked primary/secondary weapon slot HUD widget.
 
GravityIndicator.cpp
 Voidfall gravity widget — square panel, dotted ring, amber arrow.
 
GravityIndicator.hpp
 Bottom-right gravity-direction widget — small circle with arrow.
 
GrenadeSlotsWidget.cpp
 Three-slot grenade inventory row.
 
GrenadeSlotsWidget.hpp
 Three-slot grenade inventory row.
 
HealthArmorBar.cpp
 SVG-framed health and shield bar.
 
HealthArmorBar.hpp
 Voidfall vitals bar with armor layered over health.
 
HitMarkerWidget.cpp
 Voidfall hit-marker with per-type shape.
 
HitMarkerWidget.hpp
 Voidfall hit-marker — distinct shape per confirm type.
 
KdaCounter.cpp
 Voidfall K/A/D counter implementation.
 
KdaCounter.hpp
 Top-right K/A/D counter — large amber "K", medium "A" + "D".
 
KillcamBoxWidget.cpp
 Floating killer nickname for the killcam death screen.
 
KillcamBoxWidget.hpp
 Floating killer nickname on the killcam death screen.
 
KillFeed.cpp
 Voidfall kill-feed implementation.
 
KillFeed.hpp
 Voidfall sliding kill feed (top-right).
 
LevelBarWidget.cpp
 Ability level progress bar below the ability slots.
 
LevelBarWidget.hpp
 Ability level progress bar below the ability slots.
 
Minimap.cpp
 Voidfall radar SVG with yaw-relative enemy dots.
 
Minimap.hpp
 
MiniScoreboardWidget.cpp
 Compact top-right scoreboard summary.
 
MiniScoreboardWidget.hpp
 Compact top-right scoreboard summary.
 
PickupNotification.cpp
 Voidfall pickup-notification implementation.
 
PickupNotification.hpp
 Right-side slide-in messages for items just picked up.
 
PickupPrompt.cpp
 
PickupPrompt.hpp
 On-screen "Press <binding> to pick up <Weapon>" hint shown when a weapon pickup is currently actionable for the local player.
 
PopupNotification.cpp
 Bottom-center transient HUD popup messages.
 
PopupNotification.hpp
 Bottom-center transient HUD popup messages.
 
PrematchBanner.cpp
 
PrematchBanner.hpp
 Match phase overlay: warmup waiting message, countdown integer, and post-match result.
 
RailgunScopeWidget.cpp
 Railgun scope overlay and charge readout.
 
RailgunScopeWidget.hpp
 Railgun scope overlay shown while holding right click.
 
RoundTimer.cpp
 
RoundTimer.hpp
 
Scoreboard.cpp
 
Scoreboard.hpp
 
ScreenDecalWidget.cpp
 Top and bottom screen decal HUD widgets.
 
ScreenDecalWidget.hpp
 Top and bottom screen decal HUD widgets.
 
ShotgunPelletWidget.cpp
 9-pellet star-pattern readout for shotgun blasts.
 
ShotgunPelletWidget.hpp
 Per-shot 9-pellet readout for the shotgun.
 
TeamStatusBar.cpp
 
TeamStatusBar.hpp
 
VignetteWidget.cpp
 
VignetteWidget.hpp
 Full-screen vignette overlays for damage, shield break, and death.