group2 0.1.0
CSE 125 Group 2
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AmmoCounter.hpp
Go to the documentation of this file.
1
3
4#pragma once
5
6#include "hud/HudWidget.hpp"
7
9{
10 float clipFontSize = 42.f;
11 float reserveFontSize = 22.f;
12 float dividerPadding = 6.f;
13
15 void update(float dt, const HudGameState& state, HudTweenPool& tweens) override;
16 void draw(HudContext& ctx, float drawX, float drawY) override;
17
18private:
19 int displayClip_ = 30;
21};
Base struct for all HUD widgets.
Accumulates HUD geometry during a frame for batch rendering.
Definition HudContext.hpp:18
Fixed-size tween pool. No heap allocations.
Definition HudTween.hpp:35
int displayReserve_
Definition AmmoCounter.hpp:20
float dividerPadding
Definition AmmoCounter.hpp:12
void draw(HudContext &ctx, float drawX, float drawY) override
Emit geometry into the draw context.
Definition AmmoCounter.cpp:22
float reserveFontSize
Definition AmmoCounter.hpp:11
float clipFontSize
Definition AmmoCounter.hpp:10
void update(float dt, const HudGameState &state, HudTweenPool &tweens) override
Called each frame before draw(). Update animation, consume events.
Definition AmmoCounter.cpp:15
int displayClip_
Definition AmmoCounter.hpp:19
AmmoCounter()
Definition AmmoCounter.cpp:8
Snapshot of game state consumed by the HUD each frame.
Definition HudTypes.hpp:148
Base class for a retained HUD element.
Definition HudWidget.hpp:16