Accumulates HUD geometry during a frame for batch rendering.
Definition HudContext.hpp:18
Definition KillFeed.hpp:26
std::string killerName
Definition KillFeed.hpp:27
float timer
Remaining display time.
Definition KillFeed.hpp:30
bool isHeadshot
Definition KillFeed.hpp:29
std::string victimName
Definition KillFeed.hpp:28
void draw(HudContext &ctx, float drawX, float drawY) override
Emit geometry into the draw context.
Definition KillFeed.cpp:38
void update(float dt, const HudGameState &state, HudTweenPool &tweens) override
Called each frame before draw(). Update animation, consume events.
Definition KillFeed.cpp:15