◆ isHeadshot
| bool KillFeed::Entry::isHeadshot = false |
◆ killerName
| std::string KillFeed::Entry::killerName |
◆ permanent
| bool KillFeed::Entry::permanent = false |
◆ slideIn
| float KillFeed::Entry::slideIn = 1.f |
1 = settled, 0 = just-spawned (animates in).
◆ timer
| float KillFeed::Entry::timer = 0.f |
◆ victimName
| std::string KillFeed::Entry::victimName |
◆ youAreKiller
| bool KillFeed::Entry::youAreKiller = false |
◆ youAreVictim
| bool KillFeed::Entry::youAreVictim = false |
The documentation for this struct was generated from the following file: