group2 0.1.0
CSE 125 Group 2
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VignetteWidget.hpp
Go to the documentation of this file.
1
3
4#pragma once
5
6#include "hud/HudWidget.hpp"
7
13{
15 void update(float dt, const HudGameState& state, HudTweenPool& tweens) override;
16 void draw(HudContext& ctx, float drawX, float drawY) override;
17
18private:
19 float damageAlpha_ = 0.f;
20 float shieldAlpha_ = 0.f;
21 float deathAlpha_ = 0.f;
22 bool wasDead_ = false;
23 float screenW_ = 1280.f;
24 float screenH_ = 720.f;
25};
Base struct for all HUD widgets.
Accumulates HUD geometry during a frame for batch rendering.
Definition HudContext.hpp:18
Fixed-size tween pool. No heap allocations.
Definition HudTween.hpp:35
Snapshot of game state consumed by the HUD each frame.
Definition HudTypes.hpp:148
Base class for a retained HUD element.
Definition HudWidget.hpp:16
void update(float dt, const HudGameState &state, HudTweenPool &tweens) override
Called each frame before draw(). Update animation, consume events.
Definition VignetteWidget.cpp:15
void draw(HudContext &ctx, float drawX, float drawY) override
Emit geometry into the draw context.
Definition VignetteWidget.cpp:46
float deathAlpha_
Black vignette intensity (fades in on death).
Definition VignetteWidget.hpp:21
float screenW_
Definition VignetteWidget.hpp:23
bool wasDead_
Tracks death state transitions.
Definition VignetteWidget.hpp:22
float screenH_
Definition VignetteWidget.hpp:24
float damageAlpha_
Red vignette intensity (fades out).
Definition VignetteWidget.hpp:19
float shieldAlpha_
Blue vignette intensity (fades out).
Definition VignetteWidget.hpp:20
VignetteWidget()
Definition VignetteWidget.cpp:9